04-23-2024, 10:49 AM
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#435
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Rookie
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Re: AI Passes 75% of the Time
I've been paying close attention to the stats in my most recent franchise. I play 11 minute quarters with 15 second runoff. Observations:
- In played games, the CPU passes 68.2% of the time.
- In simmed games, the CPU passes 51.7% of the time.
- In the NFL, the average team passes 57.5% of the time.
So, in played games, the CPU passes significantly more than it does in simmed games, which results in (a) my defense usually being one of the worst in the league in pass yards against but (b) among the leaders in rush yards against. This also affects total defense because, on average, the CPU gets more yards per pass attempt than rush attempt.
The yards-per-pass attempt is a problem even in simmed games, insofar as the simmed YPA is 7.6 yards, whereas it is only 6.7 yards in the NFL. So passing is heavily favored in Madden -- even more than a pass-happy NFL. Even so, I would be fine with played games approximating simmed stats (rather than NFL stats) so that the CFM stats are comparable. (Ideally, simmed and played YPA would be around the 6.7 YPA in the NFL.)
In any event, it would be nice if Madden: (a) made run-pass ratios similar in played and simmed games and (for a bonus) (b) changed gameplay so that the YPA in played and simmed games is more in line with NFL averages. Meantime, I'll just have to live with my worst-in-the-league pass defense on account of the messed up run-pass ratios in played games.
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