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Originally Posted by manliest_Man |
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This seems to be the one, from the activity it's getting. It would be intresting to see what changed on the striking controls though. As you mentioned later on:
It seems pretty impossible to use the controller to duck & counter strike with this layout, but perhaps the head movement is not resetting as soon as you let go of the right stick, in order to give you a window to strike? (kind of how EA UFC 2 head movement works, to allow modified strikes on that short leaning window)
This headmovement implementation to the right stick, seems like a significant change, but not "THE CONTROLS? COMPLETELY DIFFERENT NOW" type of change: https://i.imgur.com/z9kyXvz.jpg
llᴉds oʇ suɐǝq ǝɹoɯ ʇol ɐ ǝɹɐ ǝɹǝɥʇ sdɐɥɹǝԀ
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I just rewatched that video with Corey playing the game and I did notice a few things. Corey definitely didn't use L2 much which is EA UFC 2's current Head movement/ Body strike modifier.
The Dev or whoever Corey was playing didn't use R1 & R2 at all.
Also the way Corey was pressing the face buttons either meant he was spamming the right hook since he pressed square alot while moving forward, or the games controls really did change to be like Fight Night where
(Square is Jab), (Triangle is Cross), (X is Left Hook), & (Circle is Right Hook.) Which would mean Corey was pumping out a jab or cross depending on his stance.
It's just speculation but that's the only way I can see the controls being completely different, and the only way I see us being able to do things we weren't able to do before. Because Fight Nights control scheme allows for strikes to be thrown regardless of what direction you are moving, side to side, backwards, forward. Meaning I could chase my opponents down with jabs, straights, Instead of having to stop moving to throw a jab or straight like we have to on EA UFC 2.
Headmovement on the right stick is not enough to make the controls completely different. EA MMA had a strike modifier for kicks if anyone remembers. Me personally I've always to see what an MMA game would be like if they used the button striking scheme Fight Night uses. Instead of copying the same format UFC Undisputed has been using for it's striking where the left stick direction you press effects the type of strike thrown.
Think about any fighting game you've played and the control scheme it had regardless if it was a simulation game, or arcade. Or a mixture of both.
There's literally only been controls similar to what UFC Undisputed had, Fight Night TPC, FSC & Fight Night Face Buttons, Don Kings Prize Fighter, EA MMA. EA UFC 1 & 2
Bellator FC, Supremacy MMA, Pride FC, UFC Tapout 1& 2, UFC Sudden Impact. Which were all arcade style MMA games.
Tekken, DOA, KOF, & Street Fighter.
Clearly EA UFC 3 is not going the arcade scheme route, and it's not going to stick striking. If the controls for EA UFC 3 are that different then both EA UFC 1 & 2 the only thing I see left is something similar to the face button striking like Fight Night or Prize Fighter uses, which gets rid of having to press backwards and punch to throw an uppercut like we have in EA UFC and UFC Undisputed.
The face button type of striking that Fight Night uses is the only type of striking we haven't seen in a MMA game yet. EA MMA didn't even have this they just used the same formula that EA UFC & UFC Undisputed has for button striking.