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"Tekken" type combos.

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Old 04-27-2016, 03:36 PM   #41
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Re: "Tekken" type combos.

Good post as always Solid. You are going to love these boards because of the blogs. That is the best way to do your threads. They are essentially blogs. Hope to see some!
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Old 04-27-2016, 03:57 PM   #42
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Re: "Tekken" type combos.

1-2, leg kick, head kick sounds like a perfectly reasonable combination to me.
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Old 04-27-2016, 04:14 PM   #43
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Re: "Tekken" type combos.

Quote:
Originally Posted by fishingtime
Good post as always Solid. You are going to love these boards because of the blogs. That is the best way to do your threads. They are essentially blogs. Hope to see some!
Thanks for the warm welcome! And how does this blog thing work around here?

Quote:
Originally Posted by Pepsi
1-2, leg kick, head kick sounds like a perfectly reasonable combination to me.
The unrealistic part is that eating the leg kick hurts so much, that you absolutely can't block the head kick.
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Old 04-27-2016, 05:02 PM   #44
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Re: "Tekken" type combos.

Quote:
Originally Posted by Solid_Altair
Thanks for the warm welcome! And how does this blog thing work around here?
Basically you can make a blog post and post it and people can comment on it. Not sure if it transfers right to the sub, but it is a good way to post your type of threads and link people to it and also be able to go back to it at any time just by going to your profile and looking through your blog posts.

Edit: Here is basically how you make them, and you can even put them into categories you make. Say you want to post about striking, and did more than one blog post on it. You can put all your striking blogs in one place.

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Last edited by fishingtime; 04-27-2016 at 05:46 PM.
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Old 04-27-2016, 06:03 PM   #45
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Re: "Tekken" type combos.

Another thread by fishingtime wanting to change the game.




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Old 04-27-2016, 06:08 PM   #46
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Re: "Tekken" type combos.

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Originally Posted by Notorious8
Another thread by fishingtime wanting to change the game.
Uh.....exactly what is feedback supposed to be for? At least I am constructive. Whether it is changed or not is up to the devs. It at least gets a conversation going about it.

Your post isn't constructive at all. What did it add to the conversation?
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Old 04-27-2016, 07:21 PM   #47
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Re: "Tekken" type combos.

I have no problem with the combos. Block, move, parry etc.... and you will break up the combo and minimize the damage. Stay on the outside and pick your shots then combo back when they are forced to engage.

I throw a lot of these combos but I can tell you they really only work if your opponent runs into them. Good players use the parry and movement to make people pay for getting repetitive with the combos. The best games I play are against people who are dangerous with combos. It makes for a more strategic match, you have to focus on defense and creating openings without getting caught.
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Old 04-27-2016, 07:25 PM   #48
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Re: "Tekken" type combos.

I dare anyone to go look at Undisputed move list. The combos were actually listed in the game. No multiplier needed, because the devs sat down and decided which moves would combine. This is desperately needed in UFC 2 and 3.
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