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Player vs CPU sliders

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Old 01-20-2024, 03:49 PM   #1
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Player vs CPU sliders

Wanted to make a separate thread for discussion on sliders for player vs cpu. Goal is to make the fights as realistic as possible and for me feel the weight of each match. This is what I’m starting with and will post first event results. Also highly recommend checking out wombatz thread on the fight styles for ai

Right now I’m doing hard with accelerated clock

Stamina : +25
Damage: 0
Transition Speed: +25
Submission Speed: +25
Grapple Advantage: on (for now)
Cut Resistance: +75
Referee Stand Up Timer: quick

AI Behavior
Standup Frequency: -30%
Grapple Strike Frequency: -10%
Takedown Frequency: -10%
Clinch Frequency: -5%
Submission Frequency: -5%
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Old 01-21-2024, 06:15 AM   #2
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Re: Player vs CPU sliders

Great idea!

This is the sliders only for AI ?
For player (red or blue) did you use the same sliders or it’s all at 0 ?

What about free combos for AI ?


For others players u can also share yours sliders

Last edited by dylan31140; 01-21-2024 at 06:18 AM.
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Old 01-21-2024, 07:29 AM   #3
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Re: Player vs CPU sliders

Quote:
Originally Posted by dylan31140
Great idea!

This is the sliders only for AI ?
For player (red or blue) did you use the same sliders or it’s all at 0 ?

What about free combos for AI ?


For others players u can also share yours sliders
I make it the same for red and blue. But that’s also because I run event mode and flip a coin to decide who I am.

I’m currently testing pro difficulty with free combos on for both. My issue with pro is the cpu knows the combos their fighter has… I don’t. And I honestly can’t remember them even if I look at them during the match haha.
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Old 01-21-2024, 04:22 PM   #4
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Re: Player vs CPU sliders

Cool. I'll check the out. I used to be another name here and we shared universes I believe. I do red/blue corners the same because i flip too. Right now im playing at:

Legendary/Accelerated
Perks off
Free Combos on
Stamina recovery on
Stamina cost +15 (+5 for 5 rd fights)
Health recovery on
Damage +12
Transmissiin/Sub speed +20
Grapple advantage off
Damage Recovery on
Doc stoppages on
Cut resist +60
Ref stand up normal
Insta get ups off
Fighter hud off
Grapple Adv hud off
Grap assist legacy
Tips off
Multi grapp hud off
grappling hud on
def grap assist off
camera wide
cam movement cinematic
rocked moments off
Standup freq -40
grapple strike freq +20
Takedown/Clinch/sub freq +15
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Old 01-21-2024, 05:36 PM   #5
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Re: Player vs CPU sliders

I’m flirting with grapple advantage. The idea in theory I really like but something about it I just don’t when I play it feels easy. Thanks for posting yours I’ll check those as well!
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Old 01-30-2024, 01:51 AM   #6
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Re: Player vs CPU sliders

Why won't players use real clock,i have never in any ufc game used a sped up clock. Everybody calls out for realism so use a real clock,i am glad i don't play online. I find really annoying that with the contract fights that i am setting up a ground game to submission and the bloody round keeps ending just as i am about to submit the CPU,everything feels so rushed.
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Old 02-05-2024, 10:31 AM   #7
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Re: Player vs CPU sliders

Quote:
Originally Posted by rob3563
Why won't players use real clock,i have never in any ufc game used a sped up clock. Everybody calls out for realism so use a real clock,i am glad i don't play online. I find really annoying that with the contract fights that i am setting up a ground game to submission and the bloody round keeps ending just as i am about to submit the CPU,everything feels so rushed.
I legit thought I was the only one that used real clock lol. My sliders are purely based off real clock
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