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Xbox 360-Legacy Texture modding

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Old 09-18-2020, 02:18 AM   #81
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Re: Xbox 360-Legacy Texture modding

Try rosters first which you don't need to modify the console. Start learning here:
https://forums.operationsports.com/f...ter-tools.html
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Old 09-18-2020, 02:40 AM   #82
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Re: Xbox 360-Legacy Texture modding

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Originally Posted by Mokrov
Thank you very much! I am well versed in creating modifications to hockey games on the PC platform. But the console is still a complete layman. So I wanted to get in touch in a closer format. So I tried to send You a message in PM. But something didn't work out. Excuse please.

There is a proposal for further cooperation. I would like to discuss it.
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Old 09-21-2020, 01:07 AM   #83
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Re: Xbox 360-Legacy Texture modding

So, I'm starting to adjust the roaster version 1.0. for season 1952-1953

Two questions if you can: 1. Is there any, even theoretical, possibility to remove helmets and masks from players and goalkeepers?

2. Is there a difference is to adjust the roster EA DB Editor or NHL View NG?

Last edited by Mokrov; 09-21-2020 at 05:49 AM.
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Old 09-21-2020, 02:15 AM   #84
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Re: Xbox 360-Legacy Texture modding

I'm going to create a roster based on the following principle:

1. NHL leave unchanged

2. Instead of Elitserien, we change the name of a number of teams to the names of the NHL teams of the 1952-1953 season. Plus, we add the all-star game to the calendar of this League.

3. Instead of AHL, we replace the names of a number of teams with the names of 17 teams of the USSR championship.

4. the USSR Cup (since the composition of the USSR Cup teams does not depend on the results of the USSR championship) is included in the play-off tournament - 16 teams.

5. world and European Championships instead of the national League - 4 teams of group A and 6 teams of group B.

6. The world University games instead of the DEL - 4 teams.

7. Instead of National League A, the Ahern Cup has 4 teams.

8. Instead of Tipsport Extraliga-Spengler Cup - 6 teams. Extra commands are transferred to Custom.

If I'm wrong about something, please correct me.
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Old 09-21-2020, 06:50 AM   #85
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Re: Xbox 360-Legacy Texture modding

I have never tried to replace teams in leagues or make calendars for leagues. Team names are complicated, you can't do it for general rosters because game reads team names from language string database which is inside the game disc fe/loc folder.

It's possible to edit language strings using fifa master but replacing the file in game folder can't do whithout console mods.

https://forums.operationsports.com/f...db-editor.html
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Old 09-21-2020, 10:34 AM   #86
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Re: Xbox 360-Legacy Texture modding

Please tell me how to remove extra lines in the calendar in the roster?
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Old 09-22-2020, 02:01 AM   #87
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Re: Xbox 360-Legacy Texture modding

I think I'm getting into the schedule early. Still with the hoster to understand and understand.
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Old 09-22-2020, 02:52 AM   #88
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Re: Xbox 360-Legacy Texture modding

Dear colleagues, please tell me, if I place the NHL season in the Elitserien League in the roster, how do I include the NHL all-star game in the season calendar?
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