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Madden NFL 18 MUT Squads Bring Back Online Team Play

Hey Madden Fans!

My name is Jake Stein, a Producer on Madden Ultimate Team, and I have the privilege of writing the first developer blog of the Madden NFL 18 season. It’s such an exciting time as both a developer and a fan of Madden. From the developer side, we can finally see the finish line as all the planning, long hours, and polish are starting to translate into a fun, cohesive game. From the fans side, it’s your time to start getting drops of information about the new game and imagine what your experience will be, come launch night.

It’s also a time where fans love to analyze any officially released information, tweets, or videos in order to predict what Madden might be teasing.

So let’s talk a little bit about what was found by a few internet sleuths – “2-6 Online Competitive Multiplayer.”

No, that wasn’t a misprint. I’m so thrilled to officially announce what many of you have already assumed was true - the return of online team play in Madden with our new feature called “MUT Squads”. MUT Squads brings what you loved about online team from the past and blends it with the team building power and limitless lineup combinations that are offered in Madden Ultimate Team.

Let’s get into some specifics. Every MUT Squads games will start 3 vs 3. You do this by clicking on the MUT Squads tile inside of Madden Ultimate Team and entering the MUT Squads lobby. Here, you can invite your friends to go into game together or by entering matchmaking on your own where we will pair you up with two other players. To be perfectly clear, no matter if it’s just you or one other friend in the MUT Squads lobby, we will find the additional players it takes to enter a MUT Squads game.

There’s also another very important decision to be made while in the MUT Squads lobby, and this is where we really start to differentiate ourselves from previous iterations of online team play, you must choose one of three roles. The three available roles are Offense Captain, Defense Captain, and Head Coach. Each role is uniquely crafted so let’s dive in a little deeper on each one of those.

Offense Captain:

  • Brings in all players from Offense and Special Teams for that user’s MUT Lineup
  • Brings in the offensive playbook and calls every play on Offense
  • When on Offense, you control the QB at the start of every play
  • However they are not player-locked to the QB post-snap. If you call a run play and neither of the other two human-controlled players are on the HB, the player controlling the QB will immediately switch and become the ball carrier
  • Controls all audibles and adjustments on Offense
  • When on Defense, the user can control any of the 11 players on the field not controlled by another user
  • There is no locking into only linebackers, defensive line, or secondary


Defense Captain:

  • Brings in all players from Defense for that user’s MUT Lineup
  • Brings in the defensive playbook and calls every play on Defense
  • When on Defense, the user can control any of the 11 players on the field not controlled by another user
  • There is no locking into only linebackers, defensive line, or secondary
  • Controls all audibles and adjustments on Defense
  • When on Offense, the user can control anyone besides the QB at the start of any given play

Head Coach:

  • Brings in the Head Coach, Stadium, and Uniforms for that user’s MUT Lineup
  • Calls timeouts and determines the results of penalties for the Squad
  • When on Offense, the user can control  anyone besides the QB at the start of any given play
  • When on Defense, the user can control any of the 11 players on the field not controlled by another user
  • There is no locking into only linebackers, defensive line, or secondary


As you can tell, the Head Coach role has a little less responsibility in your MUT Squad on the field. We have found this role is perfect for your friends that may be newer to Madden Ultimate Team or aren’t ready for the challenge of calling plays, but still want to experience cooperative Madden. For your more experienced squads, you can pass around Head Coach responsibilities. While the Head Coach may not be bringing in the players, it will still be important to make sure all three players on a MUT Squad are on the same page and working together to come away with the victory.
 
Now that you understand the roles, you’re ready to jump into game. As I mentioned earlier, each game will start off 3 vs 3. In the event that a player must leave early before the session is completed, the game will continue on and the role of the player who left will be transferred to someone else still left in the game. For example, if your Offensive Captain leaves early, the play call and QB responsibilities will move to the Head Coach and everything else stays exactly the same and the game is still able to be played to completion.

There are quite a few new gameplay mechanics that have been designed with MUT Squads in mind but those details will have to wait for another blog. Just know that it’s never been more fun to play the skill positions like it will be in Madden NFL 18!

Like what you hear but you just can’t wait for Madden NFL 18 to drop on August 22nd? Well you’re in luck. MUT Squads will be fully playable on the floor at EA Play in Hollywood, California from June 10-12. Swing by and grab the sticks and ask one of us any questions about Madden you have. And speaking of answering questions, we’re going to do another Reddit AMA (ask me anything) at 4pm EST on June 2nd. This AMA will specifically focus on MUT Squads and will be an opportunity for us to clear up any questions that may come up after reading this blog.

Free EA Play Tickets: http://bit.ly/2rNWLyU

Thanks for reading all the way to the end but now it’s back to the grind. I have more routes to run and passes to pick off.

-Jake


Member Comments
# 61 T4VERTS @ 06/01/17 01:17 PM
Quote:
Originally Posted by xBatmanx
I can't believe (well let's be honest I can) that Madden is screwing people over again. All we wanted was OTP back, the regular OTP where one would control each of the three major classifications on both sides of the ball. 3v3 how God intended it. Locks to QB, RB, WR, DL, LB, DB all of this made Madden OTP great. Now they are monetizing it for no apparent reason. I am beyond upset at this. I was excited to buy madden for the first time in since Madden 25 on the xbox one because all I did was play in the competitive team play leagues. Now that winning or losing will be solely based on how much money you can dump into the game and not based on actual skill, I'm throwing my $60 toward something else. I'll probably buy 2k. 2K football needs to hurry and make a return. Madden has been putting out the same trash game year after year and people only buy it because it's the only way to play the biggest sport in the U.S. in video game form. UGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHH
Did you really say they are monetizing it for no apparent reason? They are monetizing it because they are a for profit company. In order to put the work in to develop it and put it out there and pay to cover the servers they monetize it. Everyone has bosses, and EA isn't in the business of charity, they are in the business of making money.
 
# 62 seasprite @ 06/01/17 01:29 PM
Quote:
Originally Posted by T4VERTS
Did you really say they are monetizing it for no apparent reason? They are monetizing it because they are a for profit company. In order to put the work in to develop it and put it out there and pay to cover the servers they monetize it. Everyone has bosses, and EA isn't in the business of charity, they are in the business of making money.
Maybe one day UNICEF will get into the football video game business.................
 
# 63 OhMrHanky @ 06/01/17 01:43 PM
Quote:
Originally Posted by T4VERTS
Did you really say they are monetizing it for no apparent reason? They are monetizing it because they are a for profit company. In order to put the work in to develop it and put it out there and pay to cover the servers they monetize it. Everyone has bosses, and EA isn't in the business of charity, they are in the business of making money.


Yeah, but this type of game mode update (allowing 3 v 3) is the type of game addition that should be covered under the $60 price tag for the game, itself. And, it's the type of gameplay option that should be available in all online game modes, CFM, play now, MUT, etc. Technically, u do not have to spend money in MUT, however, it helps. Do we know for sure this is ONLY in MUT? If so, the sheer appearance of adding a new multiplayer mode/format that is ONLY available in the game mode that can take extra money from u is highly suspect and shady at best. Lol.


Sent from my iPhone using Tapatalk
 
# 64 Pokes404 @ 06/01/17 02:41 PM
Pretty disappointed that team play is tied to MUT. I'm really not a fan of those kinds of modes. I was looking forward to playing with the real NFL teams, and I enjoyed the player-locking aspect of the mode in previous versions. I was set to purchase Madden for the first time since 2005. Now I'm not real sure.
 
# 65 T4VERTS @ 06/01/17 03:28 PM
Quote:
Originally Posted by OhMrHanky
Yeah, but this type of game mode update (allowing 3 v 3) is the type of game addition that should be covered under the $60 price tag for the game, itself. And, it's the type of gameplay option that should be available in all online game modes, CFM, play now, MUT, etc. Technically, u do not have to spend money in MUT, however, it helps. Do we know for sure this is ONLY in MUT? If so, the sheer appearance of adding a new multiplayer mode/format that is ONLY available in the game mode that can take extra money from u is highly suspect and shady at best. Lol.
Why should it be covered?
 
# 66 OhMrHanky @ 06/01/17 05:45 PM
Quote:
Originally Posted by T4VERTS
Why should it be covered?


Why shouldn't it? Lol. I mean, I guess we can disagree on this. We could list all the things we think should or shouldn't be extra. I buy season passes for a lot of other games because they come additional content later. But, in this specific case, I have to say, this would normally be just another online mode. U already have 1v1 online. Why would u be expected more to simply select 3v3? If they added something like an NFL blitz side game mode that was completely different, I could see that being more money and a legit choice to make for the consumer. Do I want this extra game? Will I play it enough to make it worthwhile? But, simply choosing the number of players to play a game? No, that shouldn't cost more than the price of admission, imo. As a direct comparison of video games, does it cost more in NBA games? Honestly, I don't know. How about shooters? I play destiny. I don't think I had to pay extra to get on a 6 man team. So, yeah, I do feel in this specific instance, one shouldn't have to pay more for it. Now, again, u don't have to pay for MUT, but I think many people do.


Sent from my iPhone using Tapatalk
 
# 67 jfsolo @ 06/01/17 08:06 PM
I don't know for sure of course, but I'm fairly certain that the suits who green light new modes said to the developers if you want OTP back in it has to be in our most heavily monetized mode, point blank. In MUT or not in at all, those were going to be the only two choices if one looks at it honestly.
 
# 68 SyncereBlackout @ 06/01/17 09:07 PM
Quote:
Originally Posted by jfsolo
I don't know for sure of course, but I'm fairly certain that the suits who green light new modes said to the developers if you want OTP back in it has to be in our most heavily monetized mode, point blank. In MUT or not in at all, those were going to be the only two choices if one looks at it honestly.


Can't blame them. Few of us would go $ for $ with MUT to win the hearts of the suits and pay extra for simulation.
 
# 69 DeuceDouglas @ 06/01/17 10:54 PM
Quote:
Originally Posted by jfsolo
I don't know for sure of course, but I'm fairly certain that the suits who green light new modes said to the developers if you want OTP back in it has to be in our most heavily monetized mode, point blank. In MUT or not in at all, those were going to be the only two choices if one looks at it honestly.
Not only that but if their telemetry is accurate, hardly anyone was even using it when it was OTP. Lumping it into MUT at least gives it a fighters chance at it succeeding. They tried creating a unique, non-monetized mode with Draft Champions and I'd say that flopped pretty hard. Just judging off the Xbox Achievements data, virtually no one plays it as I think it was something like only 10% of players even complete 5 drafts. The fact that it's tied into MUT shouldn't surprise anyone and if it's only tied to MUT then, yeah, that kind of sucks for those people but again, no one was using the mode before so it doesn't make sense for them to invest in it and maintain it when there's no guaranteeing that this time around will be any different.
 
# 70 Thunderhorse @ 06/01/17 11:31 PM
Quote:
Originally Posted by DeuceDouglas
Not only that but if their telemetry is accurate, hardly anyone was even using it when it was OTP. Lumping it into MUT at least gives it a fighters chance at it succeeding. They tried creating a unique, non-monetized mode with Draft Champions and I'd say that flopped pretty hard. Just judging off the Xbox Achievements data, virtually no one plays it as I think it was something like only 10% of players even complete 5 drafts. The fact that it's tied into MUT shouldn't surprise anyone and if it's only tied to MUT then, yeah, that kind of sucks for those people but again, no one was using the mode before so it doesn't make sense for them to invest in it and maintain it when there's no guaranteeing that this time around will be any different.
I find it disappointing they did not follow 2K's route in this aspect of the title.

2K's MyPlayer requires immense amounts of time but you can take shortcuts by paying cash. For example to get your superstar to an 88 ovr alone (no grinding necessary) it costs something like $60.

That's just for your rating. Accessories, gameplay animations, and extras all cost VC/$ as well. For those of us who work and have expendable income but lack the necessary free time to "grind", it's easier to just pony up the cash so you can enjoy the game when you want to play it.

If this is solely about money, (Which is unfortunate given the nature of teamwork, within the context of football, is it's most powerful characteristic.) I think they went the wrong way with this. However I can understand how building an entire new aspect of Madden is not as economically enticing as lumping it in with MUT, especially when I consider the nature of the company behind the game.

Madden is the only title I can count on to consistently let me down, even when they show potential. No matter how many baby steps Madden takes, 2K's basketball game continues to steal my attention away from the only sport I truly love, and it disgusts me.
 
# 71 SolidSquid @ 06/01/17 11:36 PM
Quote:
Originally Posted by DeuceDouglas
Not only that but if their telemetry is accurate, hardly anyone was even using it when it was OTP. Lumping it into MUT at least gives it a fighters chance at it succeeding. They tried creating a unique, non-monetized mode with Draft Champions and I'd say that flopped pretty hard. Just judging off the Xbox Achievements data, virtually no one plays it as I think it was something like only 10% of players even complete 5 drafts. The fact that it's tied into MUT shouldn't surprise anyone and if it's only tied to MUT then, yeah, that kind of sucks for those people but again, no one was using the mode before so it doesn't make sense for them to invest in it and maintain it when there's no guaranteeing that this time around will be any different.
But they already built it for MUT, they've already invested the time in it
 
# 72 DeuceDouglas @ 06/02/17 12:01 AM
Quote:
Originally Posted by SolidSquid
But they already built it for MUT, they've already invested the time in it
I was more referring to why it might not be implemented initially into regular online with default teams like its predecessor. Building it into MUT gives it the highest chance of being a successful method of playing because MUT is the most popular mode. If they had just brought back OTP in its older form it's unlikely that the outcome would be much different where less than 10% of the user base is even using it and it becomes wasted development time. At least this way it's a new and interesting way to play MUT and it also gives them a chance to draw in a new audience into the MUT realm. So it's not really all about money, but don't get me wrong it definitely doesn't hurt them one bit that the potential for new MUT users (more money) goes up with this move.

So people can be upset with its ties to MUT but there's no denying that it made the most sense for them not only from a financial standpoint but also from a practicality standpoint.
 
# 73 Enigmatic52 @ 06/02/17 12:12 AM
I'm going to respond, even though I feel it doesn't matter. I just want to put it out in the atmosphere..

MUT news means nothing to me. I haven't played the mode, outside of an initial look when it first was introduced, lasted all of 2 mins.

I actually hate the mode.
I get Madden because:
It's the only football game on the market.
To play with my favorite NFL team and the players on that team.

Not to put Barry Sanders on the Titans or Ronnie Lott on the Jaguars.
I hate that they keep putting money and effort into this mode. I know it's what the competitive and tournament crowd plays for money and what not, but it's not for me.

I'm hoping they don't skimp on other areas for MUT.

MUT for me is useless.
 
# 74 Thunderhorse @ 06/02/17 09:00 AM
Quote:
Originally Posted by Enigmatic52
I'm going to respond, even though I feel it doesn't matter. I just want to put it out in the atmosphere..

MUT news means nothing to me. I haven't played the mode, outside of an initial look when it first was introduced, lasted all of 2 mins.

I actually hate the mode.
I get Madden because:
It's the only football game on the market.
To play with my favorite NFL team and the players on that team.

Not to put Barry Sanders on the Titans or Ronnie Lott on the Jaguars.
I hate that they keep putting money and effort into this mode. I know it's what the competitive and tournament crowd plays for money and what not, but it's not for me.

I'm hoping they don't skimp on other areas for MUT.

MUT for me is useless.
As others have previously put out, MUT is one of those gamemodes that is really about nostalgia.

Madden has yet to effectively illustrate differences between player types and this is most evident when playing MUT where "legends" with distinct skill types are nearly impossible to differentiate when you watch them in action.

So outside of pulling a card for some player I grew up watching and thinking about those awesome memories, the ROI on MUT is still a painfully casual experience that is dependent on the amount of $ or time the user wants to invest into the product, neither of which (imo) are really worth it.

If I'm going to grind in any game, it will be 2K because it's actually worth it. I'm not about to deal with Madden's continuing legacy of issues for some absurd amount of time just so my team is competitive with any friends I play with online.

Incredibly disappointing and unfortunate that this feature was brought back in this form. I was really hoping to pick the title up early this year but it's just not worth the headache. The gameplay is not rewarding enough. Once again I will have to wait for a price drop.
 
# 75 CM Hooe @ 06/02/17 11:46 AM
Quote:
Originally Posted by XtremeDunkz
What exactly did they revamp? Just because they said it on the back of the box doesn't mean they did. You can bring guys back from injury a week or 2 early, and you can set your own season goal. So revamped......
Every single change Tiburon made to make the mode last year - Big Decisions, Play The Moments, Weekly Training, and others - was explicitly designer to make the mode more playable for the average gamer and to reduce the game's steep learning curve. Those usability changes were clearly successful as they were responsible for the 100% usage increase Rex Dickson referred to in his interview earlier this week.

Just because the changes weren't tailored to you personally doesn't mean they didn't happen.
 
# 76 T4VERTS @ 06/02/17 01:28 PM
Quote:
Originally Posted by CM Hooe
Every single change Tiburon made to make the mode last year - Big Decisions, Play The Moments, Weekly Training, and others - was explicitly designer to make the mode more playable for the average gamer and to reduce the game's steep learning curve. Those usability changes were clearly successful as they were responsible for the 100% usage increase Rex Dickson referred to in his interview earlier this week.

Just because the changes weren't tailored to you personally doesn't mean they didn't happen.
This might be the biggest hurdle the developers have to overcome, and it doesn't appear to be unique to Madden.
 
# 77 XtremeDunkz @ 06/02/17 01:29 PM
Quote:
Originally Posted by CM Hooe
Every single change Tiburon made to make the mode last year - Big Decisions, Play The Moments, Weekly Training, and others - was explicitly designer to make the mode more playable for the average gamer and to reduce the game's steep learning curve. Those usability changes were clearly successful as they were responsible for the 100% usage increase Rex Dickson referred to in his interview earlier this week.

Just because the changes weren't tailored to you personally doesn't mean they didn't happen.
LOL of course, but none of those thing were part of community wishlists that have gone basically untouched for the past 10 years. I can still go play a deeper Franchise mode in Madden 06 on the original Xbox with team morale, chemistry, holdouts, Training camp, position battles, uniform creation, etc. So yes, for EA to talk about a "revamped" franchise mode, when all they did was streamline some menus and add quickplay, is a joke.
 
# 78 CM Hooe @ 06/02/17 01:43 PM
Quote:
Originally Posted by XtremeDunkz
LOL of course, but none of those thing were part of community wishlists that have gone basically untouched for the past 10 years.
They didn't need to be community wish list items to make the mode better. Gamers often don't know what they actually want, especially sports gamers, and the overwhelmingly positive reception of last year's changes to franchise are proof positive of that. No one was asking for them, but everyone loved them.

Quote:
I can still go play a deeper Franchise mode in Madden 06 on the original Xbox with team morale, chemistry, holdouts, Training camp, position battles, uniform creation, etc. So yes, for EA to talk about a "revamped" franchise mode, when all they did was streamline some menus and add quickplay, is a joke.
None of that depth means anything if no one is actually playing the mode. And that doesn't even begin to address the features themselves and if they were actually any good, which I will argue they weren't, but that's a story for another time.

I also know for a fact that the Tiburon team doesn't ignore community wish lists. If we were to go back through the years we could find the items in the mode which are in the game specifically because the community asked for them, but that's not an exercise I have time to do right now. Off the top of my head, practice squads and the draft watch list got into the game specifically because we asked for those things.
 
# 79 redsox4evur @ 06/02/17 01:46 PM
Quote:
Originally Posted by CM Hooe
They didn't need to be community wish list items to make the mode better. Gamers often don't know what they actually want, especially sports gamers, and the overwhelmingly positive reception of last year's changes to franchise are proof positive of that. No one was asking for them, but everyone loved them.



None of that depth means anything if no one is actually playing the mode. And that doesn't even begin to address the features themselves and if they were actually any good, which I will argue they weren't, but that's a story for another time.

I also know for a fact that the Tiburon team doesn't ignore community wish lists. If we were to go back through the years we could find the items in the mode which are in the game specifically because the community asked for them, but that's not an exercise I have time to do right now. Off the top of my head, practice squads and the draft watch list got into the game specifically because we asked for those things.

Wasn't the watchlist put in like 2-3 weeks before the game went gold? Also formation subs was put into that as well. And that was put in the day 1 patch.


Sent from my iPhone using Operation Sports
 
# 80 roadman @ 06/02/17 01:56 PM
I know the score ticker was a request by the community as well.
 


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