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Madden NFL 18 News Post


Amazon has revealed some of the Madden NFL 18 features, as we get closer to an official announcement from EA Sports. Not only does it look like we will see new target passing, but it also mentions coverage assignments. Maybe we can finally assign the best corner vs. best receiver? EA is also giving users different play styles, ranging from Arcade, Simulation and Competitive.

Amazon also notes, Madden NFL 18 releases on August 25 for the Standard Edition ($59.99), but fans that pre-order the Madden NFL 18 G.O.A.T. Edition ($79.99), can get the game 3 days earlier, on August 22.

More details should be released soon.
  • Powered by Frostbite Madden Like You've Never Seen Before
  • Play Now Live
  • Play the best real world NFL match ups each week
  • Target passing
  • Play Styles - Arcade/Simulation/Competitive
  • Coverage Assignment
  • Coach Adjustments
  • Favorite Ways To Play MUT and Franchise
Madden NFL 18 takes a significant visual leap with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in the most photorealistic game to date. Play each matchup to your specifications by selecting from three new Play Styles or play the best real world match ups each week in Play Now Live! With the introduction of even more ways to play, coupled with your favorite modes, Madden Ultimate Team and Franchise, this is Madden like you've never seen before.

Pre-order today and receive up to $50 in additional value including three days early, full game access to Madden NFL 18: G.O.A.T. Edition. Start building your dynasty on day one with one of five Elite G.O.A.T. players, an Elite Player from your favorite NFL team, 12 Squad Packs, 2500 contracts and one uniform pack in Madden NFL 18 Ultimate Team, the complete NFL team-building mode where you build, play and win with your ultimate team of today's nfl superstars and legends.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
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Member Comments
# 321 OhMrHanky @ 06/17/17 11:20 AM
Quote:
Originally Posted by XXL78
Does the cpu use it?


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Lol. That's an interesting question, actually. But, I would have to guess absolutely not, honestly. I don't think it would be worth it to train the CPU AI to use it. I could be wrong, this is just me guessing, but I think that AI might be more difficult to create, and not quite worth the bang for buck. They can just let the CPU do what it's been doing, and not worry about re-programming to use it.

Although, it would probably/possibly make for better/more dynamic physics. So, in that regard, it might be worth it to them.


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# 322 XXL78 @ 06/17/17 02:37 PM
Quote:
Originally Posted by OhMrHanky
Lol. That's an interesting question, actually. But, I would have to guess absolutely not, honestly. I don't think it would be worth it to train the CPU AI to use it. I could be wrong, this is just me guessing, but I think that AI might be more difficult to create, and not quite worth the bang for buck. They can just let the CPU do what it's been doing, and not worry about re-programming to use it.

Although, it would probably/possibly make for better/more dynamic physics. So, in that regard, it might be worth it to them.


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I was thinking more along the lines of being able to see where the cpu quarterback is looking, giving me the ability to anticipate their throws and get a jump on the ball when usering on defense

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# 323 XXL78 @ 06/17/17 02:40 PM
Cpu defenders not being able to read the quarterbacks eyes is the primary thing that broke coverage in the first place.

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# 324 XXL78 @ 06/17/17 03:52 PM
Quote:
Originally Posted by XXL78
I was thinking more along the lines of being able to see where the cpu quarterback is looking, giving me the ability to anticipate their throws and get a jump on the ball when usering on defense

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I think it would help the cpu passing AI. It would give them a way to make defined reads and throw the ball to the open guy. I think it would also help quarterbacks be more aggressive by reading deep to short in their progression.

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# 325 OhMrHanky @ 06/17/17 04:29 PM
Quote:
Originally Posted by XXL78
I was thinking more along the lines of being able to see where the cpu quarterback is looking, giving me the ability to anticipate their throws and get a jump on the ball when usering on defense

Sent from my SAMSUNG-SM-G900A using Tapatalk


Oh, right on. No, I still wouldn't think so. Again, I'm thinking they wouldn't bother with the CPU programming AI that would take. I could actually see that being quite an overhaul, programmatically speaking.

I used to love doing that with the vision cone, though. Lol. That's always a highly debatable topic, but I'm one of the minority who enjoyed it specifically for what you're saying, 'looking off defenders.' I thought that was a cool ability to use. I felt more like a real QB with that.

I have to admit, the way they've set this reticle up, not only is it going to be more difficult as they've said, I'm really curious to see/feel how quickly I can move from 1 WR to another, because the reticle is sort of attached to that. So, you're right, they could look u off if they had it, and then snap onto the next WR. And, of course, we can do that, too. I'm concerned with the timing of this thing, though. And, have a bad feeling it's going to be too slow to snap throws to the next WR.

But, yeah, actually, that would be pretty cool if the CPU QB AI actually looked u off in 1 direction and then threw to a different WR. And, here again, there's a level of distinction between good and bad QBs. They either connect it with awareness in general, or they could create a new trait:
Looks off WRs: never, sometimes, all the time
Or some variance of that.


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