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FIFA Realistic Career Mode Rules

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Old 03-10-2022, 08:15 AM   #1
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FIFA Realistic Career Mode Rules

I've been collecting, gathering, and combining career mode rules and restriction posted by great authors accross the internet.

Tweaked some things and added my own, will for sure improve it in the long run.

You can post your own rules when playing CM aswell in this thread, looking forward to how other ppl roleplay their career!

https://docs.google.com/spreadsheets...it?usp=sharing
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Old 03-10-2022, 09:43 PM   #2
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Re: FIFA Realistic Career Mode Rules

Squad:
1) 25 Maximum squad size (over 21).
2) 33 Maximum squad total.
3) Minimum of 8 Home Grown players.
4) Have a minimum of 10 GB/IRE players in the 18-man game day squad.
5) Maximum of 2 players loaned in from current level clubs.
6) Must have at least 2 players older than 30.
Contracts:
1) 4 Crucial 1st team players, 9 Important 1st team players, 15 squad rotation players, unlimited players less then rotation.
2) Every player in a tier must make the same amount per week. Each tier down must make 35% less.
3) When being promoted/relegated, use a 50% jump in wages allowed.
4) Wages can jump 10% a season, if in the same league.
5) Wages can jump 10% if in a major tournament.
6) Any player over the tier limit must be sold immediately.
7) If another team wants to buy a Crucial or Important player and you don’t want to sell, you must offer an improved contract.
YA Scouting:
1) Only hire scouts that are 4/2 or less.
2) Can only scout until January.
Market:
1) You must delegate all transfer dealings.
2) New players must start on the bench for the first 14 days. Injured players must start on the bench for 7 days. Or have 75% Sharpness and 90% Fitness.
3) If a bid is received for a player, under rotation level, you must sell.
4) If a bid is received, from a top club, you must sell at the highest suggested price.
5) No transfers in, from the top 5 leagues. (PL, La Liga, Bundesliga, Serie A, Ligue 1) Unless it is an unused player or transfer listed player.
6) You can only transfer 4 players in the summer. You can loan 1 player in January.
7) Only 4 players can be sold/released a season.
8) You can only sign 1 player, on pre-contract, a season and they must be a starter.
9) 75% of the money (for a transfer in) must be earned through prizes or transfer outs.
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Old 03-11-2022, 04:46 AM   #3
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Re: FIFA Realistic Career Mode Rules

Quote:
Originally Posted by snyder5man
Squad:
1) 25 Maximum squad size (over 21).
2) 33 Maximum squad total.
3) Minimum of 8 Home Grown players.
4) Have a minimum of 10 GB/IRE players in the 18-man game day squad.
5) Maximum of 2 players loaned in from current level clubs.
6) Must have at least 2 players older than 30.
Contracts:
1) 4 Crucial 1st team players, 9 Important 1st team players, 15 squad rotation players, unlimited players less then rotation.
2) Every player in a tier must make the same amount per week. Each tier down must make 35% less.
3) When being promoted/relegated, use a 50% jump in wages allowed.
4) Wages can jump 10% a season, if in the same league.
5) Wages can jump 10% if in a major tournament.
6) Any player over the tier limit must be sold immediately.
7) If another team wants to buy a Crucial or Important player and you don’t want to sell, you must offer an improved contract.
YA Scouting:
1) Only hire scouts that are 4/2 or less.
2) Can only scout until January.
Market:
1) You must delegate all transfer dealings.
2) New players must start on the bench for the first 14 days. Injured players must start on the bench for 7 days. Or have 75% Sharpness and 90% Fitness.
3) If a bid is received for a player, under rotation level, you must sell.
4) If a bid is received, from a top club, you must sell at the highest suggested price.
5) No transfers in, from the top 5 leagues. (PL, La Liga, Bundesliga, Serie A, Ligue 1) Unless it is an unused player or transfer listed player.
6) You can only transfer 4 players in the summer. You can loan 1 player in January.
7) Only 4 players can be sold/released a season.
8) You can only sign 1 player, on pre-contract, a season and they must be a starter.
9) 75% of the money (for a transfer in) must be earned through prizes or transfer outs.
These looks dope! Will surely implement some of them on my career
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Old 03-14-2022, 09:28 AM   #4
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Re: FIFA Realistic Career Mode Rules

One of my rules. If you're playing with a lower tier club and a bigger club comes in for your star player, let him go as he would more than likely want to transfer IRL.
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Old 03-15-2022, 03:57 PM   #5
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Re: FIFA Realistic Career Mode Rules

hello JayD what do you mean exactly as he would more than likely want to transfer IRL.?
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Old 03-16-2022, 12:27 PM   #6
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Re: FIFA Realistic Career Mode Rules

Quote:
Originally Posted by 1860fan
hello JayD what do you mean exactly as he would more than likely want to transfer IRL.?
Example. Manchester United make an offer to sign Sarr from Watford. If I'm controlling Watford then I will more than always let him leave as he would likely join a larger club In Real Life (IRL)

I also do not loan out too many players as the CPU rarely loan out players. Players progress faster if they're loaned out so it is a bit on the cheating side.

I will also always let a player leave if another team pays their release clause. I do this because the CPU are unable to resign a player if you trigger their release clause.

Last edited by JayD; 03-16-2022 at 12:31 PM.
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