07-20-2011, 11:11 PM
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#2
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MVP
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Re: NCAA 13 Gameplay Wish List
Of the threads this most closely fits here, so I hope I am correct.
Allow the user to organize the order in which the Custom Playbooks are set up.
I cannot stand having to scroll over 5 formations to go from 4-3 to Nickel, when they should really be next to each other, is not seperated by only 1 or 2 formations.
Even worse, I created a Power running-Triple Option hybrid offense. The problem is trying to switch between I-Form options and Flexbone Options and having to scroll over 5 different formations.
Also, why is I-Form Close a seperate Major Formation. Should it not be grouped as a regular I-Form formation.
Now, true gameplay wishes:
-Reduce kick power. 50+ yard field goals should be reserved for the elite kickers.
-Reduce kick accuracy. Again, accuracy needs to be lowered. If I played or watch every game on all-american I would wager every kicker to have a 90% percentage in the 40-49 range.
- Tweak kicking logic. AI goes for way too many long field goals and does not seem to understand its kickers kick power. A formula that accounts for a kickers range, and accuracy to create a "safe" zone for the kicker would be nice. Oh don't forget to factor in game situation.
-Cleats not iceskates! Please makes players look more like they are on grass and not ice.
-Running animation. Please add in a running animation. The hunched over acceleration animation looks really ugly and is wrong.
- More accurate running physics, like Madden 09. Changing direction should require a player to slow down and plant a foot somewhere, or else make the change more gradually.
- Player weight and height and speed play more of a factor in tackling animations. The new stuff is great, but therre is still room for improvement and it still seems to favor the offense for no reason.
- Better post-snap blocking AI. Too many times have I seen guys ignore the guy in front of him and go after some irrelevent player off to the side.
- Pass interference. Plain and simple, this is still not in the game.
-More aggressive catches. As it is, almost every catch animation is very passive. Mostly on plays that end up jump balls I see recievers just try to look the ball in and ignore the defender blocking the passing lane.
-Swat ball on offense. Seriously, even the commentary says that at times the Reciever needs to act like a defender. This is huge.
- Defensive holding, late hits. A player who goes out of bounds, not being able to touch the ball first without repositioning himself.
- More transparency in ratings. Seriously, it is about time I have a guide to tell me what the heck these numbers mean.
- Not all that gameplay related, but make ratings more like FIFA 11, where the best players are in the low 90's. (Will post as a dynasty request as well. It kinda fits both.)
I'm out. Next!
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