Beta Version 0.7 May 1st 2024
I have settled on these sliders after almost 200 hours of just testing so far this cycle. Shoutout to bryanm1982, we have bounced alot of ideas off of each other since day 1 of release. This game has a lot of potential and I really want to make sure I have my sliders locked in before starting my every pitch, of every game franchise. The CPU offense has been weak against me most of the year, until now. Which is why I'm finally ready to post these sliders. I'm still testing, mainly USER pitching sliders, just to make sure things are exactly where I want them. I will update this post when I feel things are completely locked in once I do a little more testing.
GAMEPLAY SETTINGS
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GENERAL (DIFFICULTY)
Gameplay Style - Simulation
Hitting Difficulty - Hall of Fame
Pitching Difficulty - Hall of Fame
All Tutorial Tips - Off
GENERAL (DECISIONS)
Auto Fielding - On
Auto Throwing - Off (User Preference)
Auto Baserunning - Off (User Preference)
Auto Sliding - Off (User Preference)
Auto INF Jump Reaction - On
Auto OF Dive Reaction - On
Warm Up Relievers - Off (User Preference)
Auto Defensive Shift - On
GENERAL (RULES)
Umpire Accuracy - Personalized
Pitch Clock - On (User Preference)
Injuries - On
Ejections - On
Balks - Off
Umpire Close Plays - Average
Check Swing Appeals - On
GENERAL (MISC)
CPU Pitch Delay - Normal
Post Game Auto Save - On (User Preference)
Player Lock Settings - (User Preference)
Wind - On
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CONTROL (OFFENSE)
Baserunning Interface - Analog Select
Swing Input - Buttons
Hitting Interface - Directional Or Timed
-Directional Camera Shift - Off
-Directional Hitting Indicator - Off
-All PCI Settings - N/A
Guess Pitch - Off (This is very important)
Vibration - Off (For Classic Pitching and Hidden Ball Marker)
CONTROL (DEFENSE)
Pitching Interface - Classic
-Pitching Ball Marker - Off (More Difficult, More Realistic, & Clean Screen)
-Pulse Meter Display - N/A
Throwing Interface - Button
-Accuracy Chevrons - Off
Throw Cancelling - On
Catch Position Indicator - Off
Dive / Jump - (User Preference)
CONTROL (PLAYER LOCK) - N/A
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CAMERA
Hitting View - Strike Zone 3 (User Preference)
Pitching View - Broadcast (User Preference)
In-Play View Offense - Broadcast (User Preference)
In-Play View Defense - Broadcast (User Preference)
Vertical Camera Movement - Standard
Horizontal Camera Movement - Standard
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DISPLAY
Fielding Aids - Off
- Base to Play Icon - N/A
- Catch Position Indicator Accuracy - N/A (Auto Fileding)
- Route to Ball Indicator - N/A (Auto Fielding)
- CPU Pitch Suggestion - Off (User Preference)
Dynamic Difficulty Updates - Progress
In-Game Notification - Off
Strike Zone - Off (More Challenging & Clean Screen)
Hot Zones - Off
Pitch Info - Off
Pitch Select Displays - Off
Confidence / Energy Bars - Off
Pitch Feedback - Off
Batter Controls Display - Off
Swing Feedback - Off
Off The Wall Ribbon - Off
*^(All Above Is User Preference But Will Give A Clean Screen, & More Of A Challenge)^*
Baserunning Diamond - On (User Preference)
Player Name Display - Off
Scorebar Display - On (Must Simulate All Games For That Day If Using 30 Team Control For Scorebar To Work)
Game Log Order - Chronological
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PRESENTATION SETTINGS
Presentation Mode - Broadcast
Pitch Selection Cameras - Always
-Pitch Selection Camera Focus - All
-Pitch Selection Camera Frequency - Always
Batter Walkup - On
In-Game Ticker - On
- Closed Captioning - Off
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AUDIO / VIDEO SETTINGS
Volume Presets - TV Broadcast
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MODE SPECIFIC SETTINGS (30 TEAM CONTROL)
User Team - Everything Manual
Other 29 Teams - Everything Auto Except...
- Lineups/Rotations
- Waivers (User Preference)
- Trades (User Preference)
- Free Agency (User Preference)
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SLIDERS
Dynamic Difficulty Sensitivity - N/A
Human Contact - 5
Human Power - 5
Human Timing - 5
Human Foul Frequency - 5
Human Solid Hits - 5
Human Starter Stamina - 6 (5 when simming)
Human Reliever Stamina -6 (5 when simming)
Human Pitch Control - 4 (more walks and less perfection)
Human Pitcher Consistency - 3 (more meatballs & wild pitches)
CPU Contact - 5 (perfect amount of swing & miss)
CPU Power - 5
CPU Timing - 5
CPU Foul Frequency - 5
CPU Solid Hits - 6 (good hitters will do absolute damage if they get a pitch, you have be careful or pitch around)
CPU Starter Stamina - 6 (5 when simming)
CPU Reliever Stamina - 6 (5 when simming)
CPU Pitcher Control - 5
CPU Pitcher Consistency - 5
CPU Strike Frequency - 5
CPU Manager Hook - 5 (Change between 4-6 based on situation)(10 when simming)
CPU Pickoffs - 5
Fastball Pitch Speed - 5 (User Preference/Difficulty Slider)
Offspeed Pitch Speed - 5 (User Preference/Difficulty Slider)
Fielding Errors Infield - 8 (Good fielding attributes will actually matter)
Fielding Errors Outfield - 10 (Good fielding attributes will actually matter)
Throwing Errors Infield - 8 (Good arm accuracy will actually matter)
Throwing Errors Outfield - 2
Fielder Run Speed – 4
Fielder Reaction - 5 (Allows for some tremendous infield web gems)
Fielder Arm Strength Infield - 4
Fielder Arm Strength Outfield - 4
Baserunner Speed - 4
Baserunner Steal Ability - 5
Baserunner Steal Frequency - 5
Wind - 5
Gameplay Injury Frequency - 6
Simulator Injury Frequency - 5
Trade Frequency: (If You Have CPU Trades On Auto)
Spring Training - 0
March/April/May - 3
June - 5
July - 7
One Week Before Trade Deadline - 10
Aug/Sep/Oct - 5
Off-season/Winter Meetings - 7