03-11-2024, 10:02 AM
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TrueSim Projects-Creator
OVR: 13
Join Date: May 2009
Location: Minneapolis, MN
Posts: 6,052
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The TrueSim Roster Project: MLB 24
WE'RE LIVE
Download Info
User Name: Cycloniac24
Roster: TrueSim Franchise Roster
Sliders for playing games are uploaded: TrueSim Gameplay
Sliders for simulating/advancing day to day on calendar are uploaded: TrueSim Simulation
Special thanks to the following face creators:
XxMighty__MaNxX
Beastmod_786
PuertoRck07
Justinhall95
Ivanhoe1972
Viper-XXV
Motor_City_Saint
beefy-lace
jakbomb97
jamesvsthewrld
agentlaw13
cbolavirus31
JP_Frost84
ShowTyme2345
MPierce2690
mungo3five
JESS-PLAY1
The Team:
Cycloniac (Ratings, QC)
Willard76 (CAPs, Roster Base)
1CK1S (Data Entry, Roster Base)
Simsbad (Pitching and Research)
Our ratings spreadsheet is complete!
https://1drv.ms/x/s!AghAoHIeEMGMhMpV...O6M4Q?e=wiJFDo
Why Use This Roster?
By now, everyone knows how much Ridin's Full Minors brings to the game. Last year, we created a base of our own plus rerating major and minor leaguers using the most detailed system available, and we plan to do the same this year. We spend months before release conducting thorough research on more than 1000 MLB players and 500+ prospects. We use a data-driven method to re-rate each player, one by one.
This is all done to ensure franchise mode is fun beyond year one. If you want a deep, immersive franchise mode experience, along with rewarding gameplay, this is the roster for you.
One unique thing about this roster is that you don't need to use manual injuries. All players who were hurt will stay in the minors. If they're in A, they won't play this season. If they're in AAA, the CPU will organically move them back to the majors depening on other injuries and roster moves.
What's Included
-Re-rates for over 1100 MLB players and more than 500 prospects, including every team's top 15-30 according to MLB Pipeline
Each player is re-rated, one by one, completely from scratch. All players are rated based on the TrueSim Projection System (TPS). TPS uses a variety of common and advanced metrics to ensure every player’s strengths, weaknesses and tendencies are reflected in gameplay and in simulations
-Full pitch repetoires powered by Statcast
-Adjusted depth charts, position changes and secondary positions for franchise mode longevity
-Equipment edits for increased immersion and realism
-Re-scaled potentials for long-term franchise play
-Slider sets for realistic gameplay and simulation
Franchise Mode Setup Guide
Spoiler
I prefer to play franchise using 30 team control, using the two profile setup explained here:
https://forums.operationsports.com/f...m-control.html
Trading
I suggest you change the trade frequency slider as follows:
April & May: 1
June 1st-June 30th: 5
July 1st-July 31st: 10
Rest of Season: 5
Offseason & Spring Training: 6
Drafted Player Edits
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Originally Posted by Cycloniac |
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The new scouting system is great, but generated prospects could still be better. So, I've updated the drafted prospect ratings generator for this season!
Link: https://1drv.ms/x/s!AghAoHIeEMGM32LD...6joPO?e=Ob2Sdr
Download a copy to edit.
There are three sheets: one for the ratings generator, a hitters sheet and a pitchers sheet; the hitters and pitchers sheets are there for you to copy-paste ratings if you want. What I do is after the draft and signing period when potentials/ratings are revealed, I'll go through each team and generate ratings for players so I can edit them once the following season starts.
You can look at the generator as an extension of the scouting system too. It has built-in bust logic but you can also end up with a generational talent; every prospect won't be a sure thing! This is especially true for hitters.
Enjoy!
I've underlined the fields you need to enter data in.
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If you prefer to handle all trades:
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Originally Posted by Cycloniac |
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Now into mid-June, trading season is underway. If you are doing manual trades, I suggest turning trades from manual to auto by around June 15th, then sim a few days so the trade block can populate, then switch it back to manual.
In June, I will make one trade a week until July 13th.
From July 13th, I will make one trade every other day until July 25th.
On July 25th, I will make two trades every day until July 31st (deadline day).
For teams that have decided to rebuild:
I add two players to their trade block:
1. Their highest salaried player on a 1 year deal
2. Their oldest player on a one year deal; I try to choose the player who has atleast a 5M cap hit.
I also uncheck all of the positions they are seeking. These teams are looking to sell, not add MLB-level talent.
For teams that have decided to make the playoff push, I remove players 25 and older from their trade block
For both the normal teams and the playoff push teams, I tick as many positions of need as possible. I consider a position of need to be one where they are ranked 15th or worse at the position. If they have a need at CP, I will tick RP too if possible, and vice versa.
On deadline day, I will try to trade every player still on the block.
Based this trade pattern on 2019's trading period:
https://www.sportingnews.com/us/mlb/...2172d6w12w4zmi
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I turn waivers off for year one to minimize prospects being moved unnecesarily.
Sliders
Rating Process and Methodology
__________________
THE TrueSim PROJECTS
Last edited by Cycloniac; 04-24-2024 at 03:12 PM.
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