That’s great to hear, man!
One of the first things that I did when creating these sliders was turn down the standup frequency slider, because like you said, there was just an abundance of strikes being thrown that made every fight seem like a slugfest. I immediately noticed improved shot selection by the AI. The same applied to the takedown frequency slider as well. I’m glad that you noticed this too, and that you thought the overall gameplay experience was improved with these sliders!
I look forward to hearing how things go as you test these out 1p vs AI!