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Old 12-12-2023, 02:41 PM   #17
wombatsportz
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Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

Quote:
Originally Posted by gbmbjj
Used these setting last night...I gotta say, WHAT A DIFFERENCE.

I never realized how much they engaged and punched and kicked etc etc until I reset the parameters with your settings.

So much sitting back out of range and picking and choosing shots. Meaningful and sensible takedown attempts, etc etc...

Very well done.

I am going to set the AI with these attriubtes too, and play against it to see if I can recreate that with 1p vs AI.
That’s great to hear, man!

One of the first things that I did when creating these sliders was turn down the standup frequency slider, because like you said, there was just an abundance of strikes being thrown that made every fight seem like a slugfest. I immediately noticed improved shot selection by the AI. The same applied to the takedown frequency slider as well. I’m glad that you noticed this too, and that you thought the overall gameplay experience was improved with these sliders!

I look forward to hearing how things go as you test these out 1p vs AI!
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