View Single Post
Old 03-14-2018, 06:46 AM   #22
Nekrotik
Rookie
 
Nekrotik's Arena
 
OVR: 0
Join Date: Nov 2017
Re: Input Lag vs Startup Frames

Quote:
Originally Posted by MMA Damage
Its simple. Let stats make the difference not added frames to make the game sluggish.

EA MMA and the Undisputed games did it just fine. These guys came up with this random idea of adding frames and nobody likes the feel of the game. I'd even say the beta was more responsive.
I agree, the beta was more responsive.

As I said in my first post, it seems the devs only were able to really test on local multiplayer, and did not/could not fully test in real-world environments, so all these changes they made were made based on the local multiplayer experience.

In the real world, those changes don't work out as well as they'd anticipated.

The weird thing is, I can play any other fighting game on my PS4 and not experience these issues. For the most part, if I try to time an attack in Mortal Kombat, most of the time I am successful. In UFC3, it's a crap shoot. In order to defend against anything, I have to input the controls before my opponent even begins their attack, and even if I do that, half the time it doesn't work.
Nekrotik is offline  
Reply With Quote