|
Quote: |
|
|
|
|
Originally Posted by Matt10 |
|
|
|
|
|
|
|
|
Good to see you, Stim
Sarezar - it's more so as you're already sprinting. So you can hold down sprint and cut inside, and veer across the bank, and back in, untouched.
I experimented this morning, threw some values together. Tested Analog Sprint Off, and some other things.
And, yes - I did test bursting, just watch the video.
|
|
|
|
|
|
In some ways, this video was by far the most realistic FIFA play I have seen. I think pass error will need a lot more testing. Would love to see how the top teams play with the setting at 70. First touch error certainly made it interesting, though I'm sure it's another setting that needs testing.
I understand what you mean by bursting but because it's not often successful (as seen in all the videos, including yours) and because it happens in real life, I don't see it as a problem. Still, some ideas to try:
- Would decreasing Marking instead of increasing it work in our favour against bursting?
- Is there a way to make it so that if you were to use bursting, you spend that player's stamina faster so that at least it takes something back?
- Maybe decreasing team width will cut the running lanes/areas down?