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Old 09-08-2014, 12:07 AM   #41
bad_philanthropy
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OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 12,156
Re: NHL 15: Post-launch Content Update

Quote:
Originally Posted by EASPORTSNHL
We had a very legacy codebase which made it difficult to add new game modes features. A big part of rebuilding the offline modes that made it into 15 was rebuilding the code base so that we are set up to build bigger and better features on this generation in a more efficient manner because of a better technical base. (apologies for the run on sentence)

-rammer
I can respect that, and appreciate the explanation. It seems a bold decision for the NHL team to actually bite the bullet on this. Given the legacy issues, and annual minor detail-related shenanigans I've groaned about with that rickety base the guys down at Tiburon used/still use forNCAA/Madden (which I know damn well has stuff dating back to the PS1 days), I can appreciate the move, and the risk taken to produce a better game long term.

I'll buy 360 this year to get my annual fix, and maybe see where your gen 4 offering is at next year. Love the work you did on the 360/PS3 all these years as I've really been able to use sliders, and various others tools provided like manual passing, no hitting assist to get a satisfying sim experience.
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