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Forum: Other Baseball Games 11-11-2014, 09:40 PM
Replies: 394
Views: 133,640
Posted By PelicansDynasty
Re: High Heat 2004 PC

I sadly don't know much about the 2002 game, but I do remember hearing 03 is essentially just a roster update of 02 and is functionaly almost the exact same game. Perhaps it would be worth a try to...
Forum: Other Baseball Games 11-02-2014, 09:25 AM
Replies: 394
Views: 133,640
Posted By PelicansDynasty
Re: High Heat 2004 PC

Oh ya, it was pretty sad and demoralizing, but pretty funny too.

*SS gets hurt*
"Oh its okay I've got a great backup anyway"
*Backup gets hurt next play*

CornHoller, don't worry about not...
Forum: Other Baseball Games 11-01-2014, 04:02 PM
Replies: 394
Views: 133,640
Posted By PelicansDynasty
Re: High Heat 2004 PC

Hey guys, I'm about 40 games into my season (HH2k3) and I can safely say this is the best baseball game I've ever played. However, I just tried playing with the game speed set to slow for a little...
Forum: Other Baseball Games 09-06-2014, 08:09 PM
Replies: 394
Views: 133,640
Posted By PelicansDynasty
Re: High Heat 2004 PC

Thanks for that Greenhell. I'm still having some trouble making uniforms I like, but atleast I understand how to do it now.
Forum: Other Baseball Games 08-28-2014, 08:23 PM
Replies: 394
Views: 133,640
Posted By PelicansDynasty
Re: High Heat 2004 PC

I've got another question for you guys. I've managed to replace the logos, but how can I edit the uniforms for teams? I'm trying to make the Atlantic League.
Forum: Other Baseball Games 07-20-2014, 01:37 PM
Replies: 394
Views: 133,640
Posted By PelicansDynasty
Re: High Heat 2004 PC

Thanks a ton Mingsu :waytogo:
One other question: What does the sim value in the tuner file do?
Forum: Other Baseball Games 07-19-2014, 09:28 PM
Replies: 394
Views: 133,640
Posted By PelicansDynasty
Re: High Heat 2004 PC

Sorry to ask, but do any of you guys have any files for HH2k3? Stadiums and rosters would be nice, but all I really need is the DangerZ editor for 03. I just can't find it anywhere. I'd really...
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