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bryanm1982 03-14-2024 11:08 PM

S & B’s MLB 2024 HOF Simulation Sliders
 
We are back again for 2024. So far, MLB 24 is amazing. It is a step up from MLB23 in my opinion. The presentation and the commentary took a leap forward from a very good 23 edition. I have tested these sliders out. I know other years, we have had crazy sliders to balance the game. But this year, it is very balanced out of the box. This set is as close as default as I ever played the Show. Just a bump up in Contact will let us stick to HOF and not go to Legend. This should also play well with Allstar as well if needed. I want to give a big thanks to TC020791 for his help with the base of these sliders. He used something close to this on 23 and I played with those settings for the last month of 23. So we just made some minor tweeaks.

The main goal of this set is to have fun playing the game we love. But also, make it feel as real as possible. I don't want every game to be the same and be a home run or nothing type of game. The goal of this set is to get about 10-15% of your hits being home runs and about 60-70% singles.

We got this tip from Dowie to help with the CPU SP. Before you start a new series with the team, you raise the CPU's starting pitchers Stamina by 10. That will get them to pitch longer in game and not get pulled too early. If they are at 92, raise it to 99. At the end of the series, don't forget to bring the stamina back down and do it for the next team you play.

I recommend you have a different sim slider for when you simulate games. Have the settings below. That will control the amount of complete games around the league.

SP Stamina: 5
RP Stamina: 5
Hook: 10

If you use 30-man control in your franchise:

For the bullpen setup, I recommend the following setup with 13 pitchers.

LRP1: MRP that is below 40 stamina
LRP2
LRP3
MRP1: MRP
MRP2: MRP
MRP3: MRP
MRP4: 6th starter
SU1: Best setup man
SU2: Best LHP
CP: Closer

Control (Offense)

Hitting Difficulty: HOF (or your preference)
Hitting Interface: Directional or Timing
Guess Pitch: Off
Baserunning: Auto

Control (Defense)

Pitching Difficulty: HOF
Pitching Interface: Classic
Pitch Confidence: On
API: Personal preference

Fielding:

Throwing Interface: Buttons
Throwing Meter: Off

General:

Gameplay Style: Simulation
Fielding Aids: Off
Strike Zone: Off
Hot Zones: Off
Wind: On
Dynamic Difficulty Updates: Progress
Balks: Off

Umpire Accuracy: User Preference (could also switch it to get more variety).


Sliders V2

User

Red is Allstar. Black is HOF. If only one number listed, it is for both.
Allstar / HOF

Contact: 5 / 6 (+1)
Power: 4 (-1)
Timing: 0 / 5
Foul Frequency: 5
Solid Hits: 5
Starter Stamina: 6 (-1) (5 when simming)
Reliever Stamina: 5
Pitcher Control: 4
Pitcher Consistency: 3 (-1)

CPU

Contact: 6 (-1)
Power: 5
Timing: 5
Foul Frequency: 5
Solid Hits: 5
Starter Stamina: 6 (5 when simming)
Reliever Stamina: 5 (5 when simming)
Pitcher Control: 5
Pitcher Consistency: 5
CPU Strike Frequency: 5
Pickoffs: 5

Global

Manager Hook: 4 (10 when they go to bullpen and when you sim)
Fielding Errors Infield: 5
Fielding Errors Outfield: 7
Throwing Errors Infield: 7
Throwing Errors Outfield: 2
Fielder Run Speed: 3 (-1)
Fielder Reaction: 4
Fielder Arm Strength Infield: 2 (-1)
Fielder Arm Strength Outfield: 5
Baserunner Speed: 3 (-1)
Baserunner Steal Ability: 5
Baserunner Steal Frequency: 7
Wind: 5
Injuries: 10
Sim Injuries: 5
Trade Frequency: 1 for April and May. 5 for June to last week of July. Last week of July use 10. 5 in offseason.


HOF 3.0 (for those that need a higher challenge from the CPU offense)

HOF pitching/Hitting

User

Contact: 6
Power: 4
Timing: 5
Foul Frequency: 5
Solid Hits: 5
Starter Stamina: 6 (-1) (5 when simming)
Reliever Stamina: 5
Pitcher Control: 4
Pitcher Consistency: 3 (-1)

CPU

Contact: 6
Power: 5 (+1)
Timing: 7
Foul Frequency: 0
Solid Hits: 7
Starter Stamina: 6 (5 when simming)
Reliever Stamina: 5 (5 when simming)
Pitcher Control: 5
Pitcher Consistency: 5
CPU Strike Frequency: 5
Pickoffs: 5

Global

Manager Hook: 4 (10 when they go to bullpen and when you sim)
Fielding Errors Infield: 5
Fielding Errors Outfield: 7
Throwing Errors Infield: 7
Throwing Errors Outfield: 2
Fielder Run Speed: 3
Fielder Reaction: 4
Fielder Arm Strength Infield: 2
Fielder Arm Strength Outfield: 5
Baserunner Speed: 3
Baserunner Steal Ability: 5
Baserunner Steal Frequency: 7
Wind: 5
Injuries: 10
Sim Injuries: 5
Trade Frequency: 1 for April and May. 5 for June to last week of July. Last week of July use 10. 5 in offseason.

bryanm1982 03-14-2024 11:08 PM

Re: S & B’s 2024 Simulation Sliders
 
Placeholder.

The Kid 24 03-15-2024 12:07 AM

Re: S & B’s MLB 2024 Simulation Sliders
 
Hell yes!! Cant wait!


Sent from my iPhone using Operation Sports

bryanm1982 03-15-2024 12:15 AM

Re: S & B’s MLB 2024 Simulation Sliders
 
Streaming now for testing.

HeadCoach2.0 03-15-2024 02:36 AM

Re: S & B’s MLB 2024 Simulation Sliders
 
I'm in the game now.

Let's go !!!!!

HeadCoach2.0 03-15-2024 04:08 AM

Re: S & B’s MLB 2024 Simulation Sliders
 
I played a couple of three inning games with the Mets.

Is it just me or do the pitches move more this year.
2 seamers and stuff like that seem like they have crazy break. Seemingly more than last year.

I like the UMP cam.

They have also seemingly touched up the graphics from last year. They do seem a certain measure better than last year as if they are taking the older players models and getting the absolute most out of it.

I am liking the game play so far.

The commentary seems better. So far they have limited Singletons long winded rants. Much shorter phrases.

baseballguy99 03-15-2024 09:39 AM

Re: S & B’s MLB 2024 Simulation Sliders
 
How are cpu strikeouts this year? Also how is there offence, can they hit on default legend?

bryanm1982 03-15-2024 09:48 AM

Re: S & B’s MLB 2024 Simulation Sliders
 
Quote:

Originally Posted by baseballguy99 (Post 2050892989)
How are cpu strikeouts this year? Also how is there offence, can they hit on default legend?

They seem better from the 2 games I played on HOF. The first game was on HOF default and they had 9 K and they had 8 hits.

The next game was close to what I was using at the end of 23 and they had 3 BB, 5 K with 4 runs on 11 hits.


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