Draft Strength
Guys that have been through multiple seasons. Will leaving auto generated daft classes on normal over populate positions like QB, WR, CB after so many seasons? Has generators/dice rolls made draft classes more stable for franchise longevity?
I dont plan on buying another Madden, so I'd like to really go deep in my CFM. |
Re: Draft Strength
From my experience, if I have everything at normal except 3 positions at strong, the normal positions are relatively weak. So Ive gone back to having everything at normal and let it be more random every season. But Im curious to see if others have figured it out.
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Re: Draft Strength
I tried doing some reading and searching. I thought draft strength was position strength, not player strength in that position.
Example, if QB is normal, then you have 25 QBs in the draft with lets say 2 in the 80's, 12 in the 70s, 8 in 60s, rest in 50's. QB Strong, you still have 25 in the draft, but 6 will be 80s, 18 in 70s, etc. However, I thought strength was if you had it at normal, you'd see 25 qbs and if you had it at weak, you'd see 18 qbs. |
Re: Draft Strength
At first I used to leave most on normal except for the positions that are strong usually in FA. For example for wrs I may put it to weak because you can get solid wrs in the FA still and same with CBs
But recently I have done the method that Armor has done on his thread where you go to a site that randomizes a number between 1-10 and that determines the strength of a position group |
Re: Draft Strength
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Weak and Very Weak draft classes act like they're shifting the curve to the left but the draft classes generated will still have some players in the 70-75ovr range at a position but the likelihood of >75 drops significantly. When using a generator that randomises draft class strength varying per group, the draft class expected range of those groups shifts relative to the strengths or weaknesses. E.g. A very strong OT class will have 10+ Top5, 1st and 1st-2nd LT/RT, a handful of 2-3 and Day3 and the rest UDFA and this will displace the other position groups set to Normal strength (so the LT/RT will occupy more of the 1st round, such as the HB, WR, QB etc will get pushed down rounds and even further displace any group set to Weak or Very Weak). Over time this randomness balances out over multiple seasons thankfully, I have a Very Strong QB class followed by a Weak class using my generator and you can plan your Free Agency and draft/trades accordingly. You can use non randomised draft class strengths with adjusted XP sliders to offset some of the bias in the draft class generator permanently too. E.g. setting WR to permanently Weak with a 10-20% boost to XP slider means less 70+ WR rookies entering the league and less high picks at those positions but all players develop faster (especially with Dev, mentor or and as a future starter etc). Similarly the QB draft classes can be too strong over time, or the defensive groups too weak compared to NFL trends etc. |
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