vannwolfhawk |
11-02-2017 03:00 PM |
Re: Tendency edits that are game changers for realism?
The game was good out of the box and probably 1 of the best out of box games ever released besides 2k11, but it is a truly amazing game when edited properly and playbooks done!
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Problem I'm having with post play is how quick they are to shoot the fade no matter where they are, like Blake catching a High post from near the 3 and just fading after one post dribble. uuugghhh Hate it. and another thing is that ball fake which is so overused and always used in the worst spot when the finally do successful back down. He pumps gets me to bite and instead of shooting here comes that damn ball fake which allows me to recover. and then theres a big with a mismatch on a guard or something they don't take advantage or do a fade. you think post adavantages could or might tie into the iso vs weak, average, elite etc. Still trying to figure that one out.
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I am having this same problem... Let me know what or if you find something here. Might tie into idle tendency? If so could put those higher for post players or guard posts? I'll test...
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Its crazy cuz as I was reading this I was in the process ofediting this exact thing myself. kept trying to figure out why guys kept would do a move and have someone beat but dribble right back into the defender.
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Yes this one was a big one. It was bugging me. I saw some guys make right read and wondered why others were forcing things and not taking what the defense was giving them then voila there it was obvious and glaring at you. I love this done and it's an easy edit too with the global edit feature...
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for the stepbacks and spins etc whats your base number. Also another thing that's bugging me is guys going in for weak layups. Doesn't seem like the drive hard enough a lot or really ATTACK like they should unless they are pre contacted. Are you having this problem.
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I had that problem until I hit finish strong higher (but it also makes guys dribble too much and try to force way to basket when it's not there which has bugged me for certain guys like Jaylen Brown) for certain guys and got rid of floaters for a lot of guys. Then Westbrook, Wall, etc started finishing strong. I think the key here with guys like that if going higher in that area is also putting pass to open man higher as well as see floor passing attribute?
I don't really have a set number for dribble edits. I just go in after putting 0 to half spins etc then just go highest is basic cross and then drop next move by 10 and so on to moves players use irl.
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