Jan, 2315 – Tech done, next is Interstellar Naval Doctrine for bigger navies for 19 months. I spend an artifact to finish it now. Next is Phoenix Missile System for 7 months
We destroy Pirate fleet and Shipyard with minor losses. I order my fleet back to Arnor. We finish the Pirate Hunting mission and gain 1k cash!
Feb – I order in Arnor Shipyard a Con Ship for 17 months
We sell a Starbase module we surveyed for 150
Mar – We accept a trade offer from PA for their tech called Planetary Mobilization. It still looks like we cannot offer treaties even though we have the tech.
We are told of a soon to happen invasion by someone outside the sector. I don’t have Cruisers unlocked, I’ll be focusing on military techs.
May – The Snathi arrive. I make Commanders of two Frigates from my leaders for about 650 cash. Thet are in our space in Miram III. I order two Siege vessels for 22 turns each. We at war.
We finish survey and get a new Conn Ship which heads to build a Military Starbase in the border.
June – its built
New culture trait:
Deep Investigation and Early Adoption like normal.
Quantum Leap - +1000 research
Futurist – Unlocks the Planetary Engine building
I choose the last.
Survey done, I get Synthetic leader device again I use and send them to be Ministers of Health and Defense.
Aug – Phoenix Missile done, next is Intermittent System for 32 months to increase size of fleet I auto finish. Next is Planetary Invasion for 3 months
Sep – RR shipyard done, next is Con Ship after Miner built
Oct - Tech done, next is Orbital Ship Assembly for 3 months
I trade for Ship refits from PA and start refitting my fleet.
Nov – We annex Sadalbara I from PA
Dec – tech done, next is Energy Shields 2
I order two Manu in BB.
I find two prototype warheads in an anomaly.
Last edited by Abe Sargent : 04-07-2024 at 02:45 PM.
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