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Old 01-20-2024, 06:32 PM   #22
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
Rafael Nadal (1-A), BACKHAND, footwork, ENDURANCE, SAVVY, HARD COURT, (-forehand (Clay), -CLAY COURT, -GRASS COURT) vs Lleyton Hewitt (2-C, forehand, BACKHAND, volely, ENDURANCE, hard court (-footwork (Grass Court)-GRASS COURT)

Note: This is actuially a tough matchup for Nadal, as Hewitt has a couple abilities that Nadal doesn't. Be interesting to see how the match progresses.

Set 1:volley-savvy (Nadal+1), Nadal Leads 5-4, Result: Nadal wins 7-6
Set 2:backhand-savvy (Nadal +2), Nadal Trails 5-4, Result: Hewitt wins 6-4
Set 3: Forehand-Hard Court (EVEN): Nadal leads 5-2, Result: Nadal 6-4
Set 4: Volley-footwork (Even): Hewitt (lower Seed) leads 5-2: UNPREDICTRABLE RESULT! (volley-savvy, Nadal+1), Final Result: Hewitt 7-6 (7-3 tiebreak)

We're going to a fifth set!

So, for the first time, we're going to shot by shot to determine results:

How this mode works:

First, we roll to determine which qualities are being tested in this game, if it's even, the game "starts" at deuce, while small, moderate, and large advantages "start" at 40-30, 40-15 and 40-Love.


The serve:

Roll 2d6:
On a 12, look at the Unusual/Rare Serves chart
On a 7: if the player has the court quality (in this case, hard court), they earn 1 peformance chip (if they have the powered up underline/ALL CAPS version), they earn two performance chips). This indicates a good serve.
Check the roll against the server's ACE range. If it falls on that number or (nubers), it's a an ACE and auto-point win for the server. However, it the number falls in the Double Fault range, the player double faults and loses the point.
And finally, if a roll is doubles, This is a well-executed serve. THe opponent's chance to return it is reduced by one.


Then we move on to the return and game play)

Again, Rolling 2d6, we check against the Return number. If the previous shot/serve was well executed (doubles), their range gets lowered one #
On a 12, look at the Return/winner Unusual Result chart
On a 7: Roll a d6, see what quality is being tested. if the player has that ability, they gain one or two performance chips. If not, the opponent immediately attempts a unreturnable WINNER shot to win or lose the point.
On doubles (in range): it's a well executed shot, opponent's next return is at -1
If it doesn't match the return range, they've made an unforced error and lose the point

Winners are straight win/lose point: If the person rolls their range, they make the shot, and win the point. If they fail, the shot is out and they lose point.

A player may use a performance chip to either extend their return/winner range, or to turn a return into a WINNER shot. They can only have up to 4 performance chips in storage at any time

So, we use a new set of stats for shot by shot play.

Hewitt: Ace 10, Double Fault 3, Return 2, 4-8
Nadal: Ace 11, Double Fault 2, Return 3-8, Winner 3-8


Here we go:

Game 1: (Volley-Savvy), Nadal (serving) leads 40-30.

40-30: Nadal Double Faults (DEUCE)
Deuce #1: Well executed serve, Hewitt Returns, Nadal returns (well executed-Endurance, 2 CHIPS), Hewitt puts it back over, Nadal spends chip to attempt winner, OUT!

(1 Nadal Chip):

Advantage: Hewitt (1st) Nadal gains 2 Performance chips from serve, Returned well by Hewitt, Nadal keeps the point going, back and forth, Nadal spends a chip and goes for a winner.. GETS IT!

(2 Nadal Chips)

Deuce (#2): Brief rally, Nadal spends a performance chip to extend his return range to avoid a shot out, and Hewitt puts one long.

(1 Nadal Chip)

Advantage: Nadal (1st): during the rally, Nadal has to spend his last current performance chip to stay in the point, Hewitt gains two chips during the rally), finally on the 8th shot, Nadal puts one into the net

(Chips: Hewitt 2, Nadal 0)

Deuce (#3): Nadal puts one just wide during the rally

Advantage: Hewitt (#2): Five shot rally, sensing a chance to break, Hewitt spends a chip... and MAKES THE WINNER!

Hewitt leads 1-0, and is on serve
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