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Old 12-15-2023, 11:30 AM   #8
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Jstraub View Post
Not sure you are taking suggestions but if so... here are some other 'archtypes' that could be intriguing.

DL -> run stuffer vs. pass rusher (maybe the default engine produces enough of these already?)

OL -> road grader vs. protectionist

CB -> press specialist vs. man specialist

RB -> in addition to what you suggested... Add a Power back? No speed but great strength (would weight more) and convert short yardage?

LB - > pass rusher vs. coverage specialist vs. run stopper
WR -> Deep threat vs. possession Vs. YAC specialist

Probably important to note here in terms of setting expectations: I get zero enjoyment out of trying to build a defensive plan based on my talent like I do on offense, so there's little/no chance I'm going to be bothered with doing anything to defensive players. I created a generic 3-4 man/press plan for defense within a day or two of the release, and I just draft/acquire defensive players who fit the talent profile for that plan and never hire 4-3 coaches so I don't have to be bothered with creating a 2nd option.


On the other stuff...

OL and WR either already have that stuff in standard FOF9, or perhaps there are few enough bars that matter for those types that they just kinda happen randomly often enough that forcing them isn't worth the time. There are tons of OL with high run blocking/loss pass blocking and vice versa, for example, and

Power back isn't a "type" like the others in my code where there's a dice roll to create that specific type by increasing some ratings and decreasing others, but it's kinda baked into the player creation system I have in that heavier backs are generally stronger and slower. Plus it's kinda like the above two: really only speed/strength/elusiveness would be involved anyway, so even if Jim isn't doing it intentionally, just the dice rolls that create the bars from the overall ratings will give you plenty of guys high in strength, low in speed and elusiveness. All the stuff I'm coding involves a minimum of four bars, usually more.
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Last edited by Ben E Lou : 12-15-2023 at 11:31 AM.
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