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Old 09-04-2023, 04:31 PM   #319
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
1B) Lure the creature into the airlock. D20+CHA+Animal Tamer.

Well, this isn't as easy as I hoped. I'll need 5 Success rolls to get the shrieker to the right location.

In this process, a roll of 5 or less I lose 1 HP and 1 Success. This is impossible considering I have a whopping +10 modifier thanks to CHA and Animal Tamer.
6-10 is -2HP, also impossible to get thankfully.
11-15 will reduce HP by 1, but be counted a success.
16-20 is 1 success.
21 or more is 2 success.

Roll 1: 4+10. -1HP, 1 Success.
2: 15+10. 2 Success.
3: 11+10. 2 Success.

2) Vent the airlock. D20+INT+Engineering.

Due to safety issues, this isn't as easy as pressing a button on the wall. There's a series of controls and knobs to get in the right order. Meanwhile, the creature continues to emit a painful sound that causes your eardrums to bleed.

2+1. You take 2 damage as you struggle to follow the steps to open the airlock. You engage the inner door lock, release the outer seal, check the safety, pull the lever, and vent the airlock. You hear the immediate rush of pressure as everything in the chamber, queen included, gets pushed out into space.
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