1B) Ask about the drink. D20+CHA+Persuasive+Intimidating.
19+4+2. A slimy skin triped tells you that the poison they serve here could be used to fuel a ship, but in order to be accepted, you need to drink it. Gain +2 if you order the drink.
Well, now I feel like I have to.
2A) Pay 1 credit for the drink. D20+CON.
18-1+2. The drink is strong and has an even more pungent odor. You drink it down quickly and some of the locals notice your iron gut. Gain +2 to all rolls tomorrow.
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