Area 1:
As you dart past an alley, you hear a woman screaming. You look and find a Stitcher trying to abduct her. Do you help her?
Yes. Gain 1 virtue. D20+ATK, Damage.
Attack needed: 14. 3+6. Miss.
The Stitcher punches you. Lose 1 HP.
It leaves the woman and escapes.
Area 2:
A ship hovers over this street, shooting down people as they flee. D20+DEX+Stealthy.
9+5.
You're briefly spotted but disappear from view. Shots ring out in your direction. Lose 1 HP.
Area 3:
A municipal building begins to buckle under the blast of one of the ships. The building will fall on top of you if you can't move quickly. D20+CON+Athlete+Danger Sense.
11-1+2.
You get out of the way but debris still manages to find you. Lose 1 HP.
Area 4:
You've found Maddox with other citizens that the Stitchers took. They're loading them on to a ship. There's no time to waste. Decide on your approach.
A) Sneak up and attack. D20+DEX+Stealthy
or
B) Intimidate the Stitchers. D20+STR+Intimidating.
We'll go A.
12+5.
Gain +2 to damage rolls on the next day.
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