Stitcher 1:
Wisdom needed: 9. 11-1.
Attack needed: 13. 11+6. Hit.
Damage needed: 7. 7+2. The Stitcher dies.
Stitcher 2:
Wisdom needed: 20. 2-1. You're Frightened. Roll attack twice. Take the lower of the two values.
Attack needed: 12. 11+6 (other roll was 17). Hit.
Damage needed: 9. 7+2. The Stitcher dies.
Stitcher 3:
Wisdom needed: 8. 2-1. You're Frightened. Roll attack twice. Take the lower of the two values.
Attack needed: 13. 2+6. (15 was the other roll). Miss.
The Stitcher hits you with a blaster. -1HP.
The final Stitcher leaves for an easier target.
Gain 2 credits.
Sunday Lottery = 2. Lose 1 credit.
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