If any Wisdom roll is less than 9, you are frightened during that round. If frightened, you will reroll you attack roll. Take the lower of the two rolls.
Round 1:
Wisdom: 6-1. Frightened.
Attack needed: 13. 14+5, 20+5. Hit.
Damage needed: 6. 4+1. Use Snipe ability to add D4. 3. The Stitcher is stunned.
Round 2:
Wisdom: 5-1. Frightened.
Attack needed: 13. 14+5, 16+5. Hit.
Damage needed: 5. 1+1. Not enough. The Stitcher smashes you with it's hammer. -1HP.
Round 3:
Wisdom: 20-1.
Attack needed: 13. 18+5. Hit.
Damage needed: 7. 10+1. The Stitcher is stunned.
Round 4:
Wisdom: 7-1. Frightened.
Attack needed: 13. 5-1, 7-1. Miss.
The Stitcher slams it's head into you. -1HP.
You didn't defeat the Stitcher, but it flees from battle.
Gain 2 credits for stunning the Stitcher 2 times. Gain 2 credits for dealing more that 15 total damage.
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