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Throwback Thursday: NBA Street


This week's Throwback Thursday highlights a pioneer that set the tone of sports gaming for a number of years. While only released on PlayStation 2 and GameCube in 2001, NBA Street picked up where NBA Jam left off in 1994.

Background

After NBA Jam became a cultural phenomenon in 1993, the franchise’s momentum slowed down after a series of not-so-well-received releases.

EA Sports Big was created to capitalize on the new console generation’s hardware and develop games for the exponentially growing alternative and extreme sports crowd. The company had a critical hit with PlayStation 2 launch title SSX, but it wasn’t until June of 2001 that EA unleashed its biggest beast. NBA Street, the first of EA Sports Big’s long line of “Street” sports games, was three-on-three blacktop basketball games to 21 points. All of the 29 NBA teams had five representatives, and players could build their own dream team via a “City Circuit” conquering mode.

What Made It Great

Gameplay was like butter. Over-the-top physical dunks and absurd takeouts were chained together to boost a trick meter. Goaltending and out of bounds did not exist, so one had to be prepared for maddening blocks on trampoline-park-height jumps. If you amassed enough trick points, you could cash them in for a timed Gamebreaker. Gamebreakers were almost impossible to defend, swung the game by as many as four points, and created an intriguing reward for excessive showmanship.



NBA Street was remarkably easy to pick up and play, while experienced players could annihilate newcomers with quick ball movement and the surprisingly deep fakeout system. The game’s over-the-top charm mixed perfectly with the player variety as playing with Steve Francis felt significantly different than Theo Ratliff.

City Circuit was the game’s “career” mode. Despite a limited create-a-player feature, it was extremely engrossing when conquering and taking players from NBA teams. Boss battles called for carefully selected teams as each boss excelled at a different component of basketball. For example, Takashi, the most difficult video game sub-boss of the 21st century, was easily eight feet tall and blocked practically any shot.

Engaging voice work and a great filler soundtrack made for delightful pick-up games. The joys of blocking a center/power forward with your smallest guards in a moment of desperation were unparalleled. The only rapture that could perhaps come close to this bliss in our lifetime was the bliss felt when multiple blocks were dished out in a single possession. Gotta love that 10-second shot clock.

Oh, and Tracy McGrady was unstoppable. As he rightfully should have been.

What Today's Games Could Learn From It?

NBA 2K17 does something similar in its Blacktop mode, albeit as more of a palette swap of the main game instead of a fully conceived street mode. Feature-rich NBA 2K17 is a perennial feature innovator, so could the developers feasibly add a single-player mode like City Circuit to their blacktop arena?

Given 2K’s chokehold on the basketball market, it’s surprising EA hasn’t attempted some sort of revival for the current console generation. EA’s NBA Jam: On Fire Edition was a well received NBA Jam entry, but the inexplicable lack of roster updates extinguished its momentum. NBA Street: Homecourt, the last entry in the series, was released in 2007 for PlayStation 3 and Xbox 360 and saw a very positive reception. So, why no additional NBA Street titles? Even as a budget digital title, surely EA could recapture some of the magic that created a market for five games in this series.



How Does It Hold Up Today?

Do you recall the buckets of sweat and smashed controllers that came as the result of a marathon win-by-two match with your buddy? How many times did you try to “Dinner’s Served” in a single game? Are you ready to recognize Tracy McGrady as your lord and savior?

The loading screen, in all of its early-2000s glory, is more than enough to bring back unbridled levels of nostalgia. Frantic arcade-style gameplay is refreshing in our current world of sims, and the comically overdone crossover ankle breakers and violent dunks are as fresh as the first time you played the game.

City Circuit, while incredibly fun, is not exactly the career mode that most players expect. Rebounding isn’t perfect, steals are rare, and, at times, you’ll find yourself doing the same fakeouts/advanced dunks because of muscle memory. But for a lot of OS readers, NBA Street was a gateway into the wider world of sports video games. Now that we’re all 15 years older, dust off the PlayStation 2 or GameCube, pop in NBA Street, and serve up some dinner.


Member Comments
# 1 TheBadazz @ 09/29/16 12:38 PM
EA should have tried to bring these back out. They still have a NBA License. Update this and NBA Jam. With online play for maybe $9.99. Continue to update rosters how hard would that be. It's not like they're making a console game now?
 
# 2 Gramps91 @ 09/29/16 12:58 PM
EA's crazy that they haven't released one in so long. I would definitely be interested in an updated version.
 
# 3 yungmeaks @ 09/29/16 01:01 PM
They need to make another one of these for the MyPark bums on 2k so 2k will stop ruining sim ball
 
# 4 jhawk826 @ 09/29/16 01:03 PM
It is time for EA to abandon NBA Live and bring back the Street series. They can dominate their own section of the market, while 2k has sim basketball on lock.
 
# 5 scottyp180 @ 09/29/16 01:22 PM
I've been thinking about purchasing a ps2 solely for this game and series. I'm just afraid it will be one of those things Ill play for a day or two and then put away and rarely, if ever, play again.

But jeez the memories of this game and series. I could swear all I did the summer this game released was either play real ball or play nba street. I remember going to the court and practicing the moves from the game. I was slip and slide in real life even though there was absolutely no point of the move (I guess it looked cool? But it was fooling anyone.) However, within the game, it was like the ultimate cross-over/fake out. It was so cool ending a game with a game breaker dunk for the first time and breaking the rim. It became my goal every single game. The game breaker concept in general was such a great Mechanic. It could change a game around if you were down or it could all but sale a game if you had the lead (points for you, points subtracted from you opponent and the amount increased on 3s). And how about the feeling of either failing to complete a game breaker or stopping your opponent from completing their game breaker?

Man I could go on and on about this game and series. Why EA hasn't returned to this series is beyond me, unless they are secretly working on a new title. Their nba live series certainly has potential to be a contender but they have already proved that they can master an arcade basketball game. I also feel we are in need of more arcade style sports games and games in general. Developers focus too much on mimicking real life these days. What happened to the days how making a game that is just pure fun?
 
# 6 TheBadazz @ 09/29/16 02:45 PM
I use to love EA Big. NBA and NFL Street, and SSX. And I really loved Def Jam fight for NY! My PS2 use to be on all day with those games. They really missing a opportunity if they are redone right. People still love arcade type games. Could generate good revenue.
 
# 7 The Senator @ 09/29/16 07:58 PM
NBA Street was a good game when it came out, and I got hours of enjoyment out of it, but it doesn't hold a candle to it's followup. Street V2 polished everything up that needed it, added so much more versatility and strategy, the graphics look so much more vibrant, the new locations are a huge upgrade, as are all the legends in it. It's one of the biggest leaps I've ever seen in a series. Street V2 is one of my favorite sports games, ever.
 
# 8 Pound4pound @ 09/29/16 08:34 PM
Man the nostalgia.. Im a sim gamer & I love 2k but when it comes to pure fun factor, there is no game that compares to the NBA/NFL Street games...
 
# 9 snc237 @ 09/29/16 08:38 PM
Great start to the series. NBA street 2 is the strongest game of he series. Wasn't a huge fan of NBA street homecourt
 
# 10 scottyp180 @ 09/30/16 01:26 PM
Quote:
Originally Posted by Pound4pound
Man the nostalgia.. Im a sim gamer & I love 2k but when it comes to pure fun factor, there is no game that compares to the NBA/NFL Street games...
I don't know NBA Jam, NFL Blitz, and NHL Hitz are up there too. Id take Blitz over nfl street. Blitz was strategic chaos at its best. NHL Hitz is such a forgotten and underappreciated game. There was limitless joy in check your opponent through and over the glass at the boards.
 
# 11 ChaseB @ 10/01/16 09:48 PM
I'm also here to say that NBA Street V2 destroyed 14-year-old me. I played that game far too much.
 

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