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NHL 17 Ultimate Team Offers a Good Experience

I've played more than my fair share of NHL 17 over the past couple weeks, and I've been spending a lot of time in Hockey Ultimate Team. It's an area of the series that has undergone somewhat of an overhaul this year, with a few key changes to note.

I'm going to take this chance to go a little more in-depth with my thoughts on this addictive pastime.

Synergy

The most notable change is that last year's chemistry system has been replaced by something called Synergy. It works in one of two ways.

Firstly, player synergies only affect players who share the same trait -- Dirty Dangler, for example. Once you've got enough players on your team to activate that synergy, they will all benefit from a boost to their stats. Team synergies work in exactly the same way, but once they are activated, the entire team gets a boost regardless of what traits they employ.

I'm still not sure how I feel about the new structure. It gives you more freedom than the chemistry system of old, but I actually quite liked the restrictions that were placed on teams in previous iterations. It's not a bad addition, but synergy hasn't yet grasped my attention in the way I'd hoped it might.


Dynamic HUT Sets

I really like this feature. Anyone who has dipped into the NHL series in recent years will have surely come across HUT collections, which was the old way of doing things. It rewarded you for acquiring full teams of players via the marketplace or through packs, and the rewards were legitimately worth the hassle.

Now, sets has taken that concept and pushed it to the next level. It's much more prominent of a feature, and you're actively encouraged to trade-in everything from players to arenas for lucrative rewards. Also, if you're missing a few key cards, you can search for them individually via the well implemented "my collection" feature. Giving this area of the series the attention it deserved will undoubtedly extend the lifespan of this year's game for many.

Draft Champions

Draft Champions makes its debut in this year's game, and it's heavily incorporated into Ultimate Team. If you've played Draft Champions in another EA Sports series in the past, you'll find it has been similarly implemented here. Simply put, it gives you the ability to undergo a fantasy draft, taking a team of players into a four-game stretch either online or offline.

Once you're done, you're rewarded with packs that can be transferred to an exclusive section of the new HUT sets feature. It's that last bit that makes Draft Champions worth the effort. There's a lot of potential to come away with some big rewards if you're willing to put the time in.


Slow Menus

The only minor downside to my Ultimate Team experience so far has been the slow menus. It's something the NHL series has yet to master on the current generation of consoles, and it particularly stands out here. It stands to reason this would stand out because you're constantly switching between different screens as you open packs, put items into sets, re-arrange your team and much more.

Occasionally, it's such an annoyance that it puts me off playing HUT altogether. I'll get through a few games with no issues, but then the prospect of trudging through sluggish menu screens to acquire new players and consumables is a tiresome one. In actuality, the loading times aren't that bad, but they stick out like a sore thumb when compared to some other sports games.

I don't want to end on a sour note, however. I'm largely impressed with this year's improvements to Hockey Ultimate Team, and I'm a particularly big fan of dynamic HUT sets, which will undoubtedly keep me invested for the long haul.


What are your thoughts on HUT in NHL 17? Are you happy with the new improvements?

 


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Member Comments
# 1 G_e_e_z_e_r @ 09/19/16 02:07 PM
On paper it's good but the same glaring game play issues still exists. Online play is the same old garbage.
 
# 2 VeNOM2099 @ 09/19/16 02:25 PM
I feel that HUT, even though it's been tweaked slightly from past iterations, is still basically a pay to win mode. Yes, Draft Champs helps alleviate this somewhat by offering players without the "deep pockets" to get some rewards via the Draft Champ Token trade ins (for example, trade in 15 Draft Tokens to get a card worth from 1000 to 10 000 coins). However, it doesn't really change the basic premise of this mode which was changed from what it was originally, a way to build your team up slowly through each division until you reached the 1st division until you had a team that you could truly call "ULTIMATE". That all changed for the worst however when EA figured out what a huge cash grab HUT could be by allowing players to simply pony up dough and have their "ultimate" team on day 1.

So now those of us who start this mode with the "starter" packs get to face teams of all legends in Div 10. Sooooooooo much fun...

That said, I do enjoy the Draft Champions mode. I think it's a nice addition that takes out the stress and hassle of HUT. You can build our "Ultimate" team by chosing a theme and try to take them through a short 4 game mini-tourney. And the rewards at the end can still be used to bolster your team in HUT if you still want to bother with it.
 
# 3 Scheib43 @ 09/19/16 03:28 PM
I enjoyed HUT better when you built players with contract cards that expired. There is no reason at all to use anyone but NHL players now.
 
# 4 cuoreceltico @ 09/20/16 08:34 AM
ahahahaha good try of advertising
 
# 5 Cletus @ 09/23/16 11:45 AM
I would enjoy the mode a lot more if they brought training cards back. There's no point in using anyone but NHL players. This diminishes the market. Good luck trying to make money selling gold players. I would enjoy the mode a lot more if the default sliders weren't awful. Draft champions is ok, but the only real difference I feel in players is which ones can pick their snipe spots better. This is especially true against the cpu. Curtis Joseph will get lit up just like Phillipp Grubauer. It's simply not worth the time grinding if the players all feel the same.
 
# 6 TheDutchDad @ 09/23/16 12:01 PM
Quote:
Originally Posted by Scheib43
I enjoyed HUT better when you built players with contract cards that expired. There is no reason at all to use anyone but NHL players now.
Exactly this. The first version of HUT was still the best by far. Contracts on players expired, you had salaries, you were able to train and boost players stas that lasted the entire time the contract existed on a player, which in turn made for some very fun team building and you'd see a good variation of teams. Now all we see is the same teams, same NHL players, never do I see AHL, CHL, QMJHL, etc.

Every version of UT across all EA games are somewhat boring now cause they are all the same.
 
# 7 punx317 @ 10/08/16 09:19 PM
The best feature for hut is play a friend. You can't expect ea to make it hard on people to make juggernauts. After all they make a vast majority of their income from micro transactions. With play a friend we can however police ourselves so to speak. Get into club play, make leagues, cap amount spent on team etc. I was witnessed a guy sell his team via PayPal for 1100 dollars, don't be anonymous in hut make friends like yourself and avoid these guys. Play a friend
 
# 8 thejudicata @ 10/11/16 09:12 PM
I enjoy it but I wish there was a "Salary Cap" instituted.

Its pretty pointless to play with a team of 86-87's against a maxed out purchased team of all 90+s. When you get to the point where your 1st line is completely out classed by their 4th team, it can be pretty annoying.

I'm fine with people having better teams, but wish there was a limit on how insanely good the teams can get (ie with Salary Cap, you can only have 4-5 90+ rated players).
 

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