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Madden NFL 17: Mastering the Passing Game

Football is a passing game. Despite the Denver Broncos riding a dominant defense to their third Super Bowl ring, the majority of playoff teams last year fielded offenses with potent aerial attacks. Whether it be Tom Brady's precision attack or Carson Palmer connecting on big plays, the rules in the NFL favor the pass. How does this relate to Madden? Quite simply, it doesn’t. Madden has always favored the pass as its primary means of racking up yards, but Madden 17 moves towards balance, albeit, in a good way.

What’s Different?

New Zone Coverages


To be blunt, zone coverage has been a weakness in Madden for quite some time, forcing online and offline players to rely on man schemes as their primary defensive strategy. With the re-working of zone coverage, passing in Madden 17 has taken an uptick in difficulty as players learn to adjust to smarter AI. Expanding upon the three assignments in previous editions, Madden 17 has heightened coverage awareness to the point where QBs need to be at their best. Assignments such as the "seam flat" guard against previous money routes such as the "seam route" (thanks Captain Obvious). It's a high impact change because you will have to find some passing plays in the playbook designed to beat more than man coverage now.

Impact - High

Ball Physics

The physics upgrade doesn’t only pertain to tackling. Since individual body parts can now come into contact with the ball, pass accuracy and securing the catch play an even more important role. This doesn’t only impact pass catching as strip-sacks and quarterbacks who are hit while throwing will result in more realistic outcomes that showcase the game’s new “ball-tracking” animations. I've experienced a couple of passes that ended up in a defender's hands, justifying all those extra practices doing tip drills. However, it's only a moderate change due to the fact that tips/deflected passes aren't regular occurrences.

Impact - Moderate

New Controls

Last year Madden 16 gave us enhanced "throwing on the Run," "total control" and "high/low" passes. This year the main addition is the double tap of the receiving button to throw a touch pass. While having more options is better, I still find myself using the lob and bullet as my two go-to passing touches. Not to be overlooked, the ability to use "enlarged icons" allows for greater visual feedback, especially for those of us whose aren't as young as we used to be.

Impact - Low

Finding Success In The Passing Game

Pre-Snap


Having a strong aerial attack in Madden 17 is about pre-snap reads just as much as it is about what happens after the ball is snapped.

Look at your offensive line. Is it unbalanced? If you have a tight end on the line, is there a defender over him or does he have a free release? How’s the coverage on the outside? Are the corners in press coverage? Are they giving you a cushion, or is it a combination of both? Do I have a mismatch anywhere (LB on a slot WR)? Is a safety walking down towards the box to help with run support? Are they at mixed depths (one high and the other low possibly indicating Cover 1 Zone, a safety blitz, etc.), or are they both high (maybe an indicator of Cover 2/3 Zone)?

These are all internalized questions that I ask myself every time I call a pass play. While it might seem like a lot on paper, it only takes 5-10 secs max to rationalize everything once you get the hang of it. Don’t be afraid to use the tried and true method of sending a guy in motion to see how the defense reacts. It’s an age-old trick in Madden but one that is effective nonetheless. Lastly, don’t be afraid to use formation subs. While restricted in Madden 17, the ability to move a player like Antonio Brown around creates headaches for defenses as they have to account for his every move. While Madden 17 doesn’t have all of the intricacies to allow us to channel our inner Peyton Manning, there’s still a lot that can be done pre-snap.

Post-Snap


Once the ball is snapped my eyes are immediately focused on identifying pressure. Not only is important to pick up the blitzers with pre-snap line adjustments, but blitzes often create exploitable space behind them. Drags and slants are an important part of a successful Madden game for this reason, and a quick pass can help move the chains and sustain drives. One important part of Madden 17 that I’ve touched on before are the new ball physics. When throwing over the middle, it’s important that you have the proper passing lane as swatted balls can lead to interceptions due to the aforementioned ball tracking.

After quickly identifying if and where the pressure is coming from -- and what type of coverage the defense is in -- my eyes are scanning the field doing “coverage reads” (in essence, “throw it to the receiver if the defender does X”). Madden 17 thankfully hasn’t evolved to the point where we’re forced to do “progression reads” (in essence a “sequential order in which you look at your pass catchers”) even though several of us do it automatically (you look at the go/fly/streak first and see if he has a step and/or there is a safety over the top).

It’s at this stage where the passing controls come into play. Does your man have a step on the defender in acres of space? If so, you might to use Total Control Passing and put some touch on the ball (double tap the receiver button) to allow your receiver to run into the pass and get some yards after the catch (YAC). This year, I've noticed the CPU has a tendency to press on the outside leaving defenders vulnerable to big plays. While not ideal for us sim-heads, if the CPU is going to give you the chance to eat up some yards you’re well within your rights to take them.

Conversely, if the defense is in tight zone coverage and your receiver is running a hitch/curl, then you might want to put heat on the pass and fire it in there before the coverage has time to react. The bullet pass (hold the receiver button) combined with LT/L2 creates a pass that is really difficult for the defense to intercept/knock down.


As you can see, there’s a lot going in Madden 17 as it relates to the passing game. As we dive deeper into this year’s iteration, we’ll continue to explore the passing game (best playbooks, best routes vs specific coverages, etc.), but in the meantime, tell us how you’re enjoying slinging the rock this year.

 


Member Comments
# 1 snc237 @ 08/29/16 01:58 PM
The double tap to throw a touch pass to the receivers was in last years game. It is not new to this years.
 
# 2 Atax1s @ 08/29/16 04:51 PM
What's new about the double tap passing is that it works this year. Especially on dig routes to clear linebackers in an underneath coverage on drag routes.
 
# 3 Agent89 @ 08/29/16 06:51 PM
I find the touch pass to be dangerous in most situations because it takes too long to drop. So with passes over the middle, I hold L1 for the high pass since they haven't fixed the bullet pass issue where an LB just a yard behind the LOS can swat a bullet intended to go 20 yards which doesn't happen in real life.
 
# 4 ggsimmonds @ 08/29/16 07:09 PM
A couple of things on the article, first correct the typo that says two safeties high indicates cover 3. That is wrong, perhaps you meant cover 4.

Second, if this is meant as a guide of sorts I would have went into more detail on how to make reads. For example in most cases as soon as I snap the ball I look to the middle of the field, regardless of where my primary target is.
Why? Because most times that tells me all I need to know about the defense. Sure crafty defenses can run combo defense with zone inside while matching up in man on the defense, but that is rare.

I think it is better to provide the steps on how to make post snap reads rather than leave it at scan the field.
 
# 5 Ruben2424 @ 08/30/16 12:13 AM
I only use the touch passes when I throw to a player that has a low catch rating running a dig or in route. They seem to drop less passes this way since touch passes are easier to catch than bullet passes. For my highly skilled guys, I'll simply tap their icon + direction I want the pass to go OR I'll use the high pass modifier if I'm trying to out-jump the defender with a bigger offensive player. I really don't get too technical with my passing. It's basically reading what the defense gives me and letting it fly. It's been working since Madden 2002!
 
# 6 Smallville102001 @ 08/30/16 02:25 AM
Passing game has always been the thing I have had the hardest time doing in madden games. On default all pro I have a hard time passing. I have played about 7 games of madden 17 so far and I have thrown 28 INT no joke lol. I have thrown at least 3 INT in ever game but 1. My last like 4 games playing with Armors sliders I am still only completing about 50-53% of my passes and still throwing about 3-5 INT ever game and that is with Rodgers one of the better games.
 
# 7 ggsimmonds @ 08/30/16 01:26 PM
Quote:
Originally Posted by Smallville102001
Passing game has always been the thing I have had the hardest time doing in madden games. On default all pro I have a hard time passing. I have played about 7 games of madden 17 so far and I have thrown 28 INT no joke lol. I have thrown at least 3 INT in ever game but 1. My last like 4 games playing with Armors sliders I am still only completing about 50-53% of my passes and still throwing about 3-5 INT ever game and that is with Rodgers one of the better games.
Do you ever take the checkdown?
 
# 8 Birdman18 @ 08/30/16 03:01 PM
Quote:
Originally Posted by Atax1s
What's new about the double tap passing is that it works this year. Especially on dig routes to clear linebackers in an underneath coverage on drag routes.


It worked last year as well in the same situations.


Sent from my iPhone using Tapatalk
 
# 9 Smallville102001 @ 08/30/16 10:46 PM
Quote:
Originally Posted by ggsimmonds
Do you ever take the checkdown?


lol yes I try to but maybe not enough. Or maybe I miss the open guy and pass to the covered guy instead.
 
# 10 fballturkey @ 08/31/16 02:05 AM
Can I get a little shock collar hooked up to the game that zaps me when I miss the MLB covering the crossing route and throw it straight into his chest?
 
# 11 KG @ 08/31/16 08:01 AM
Quote:
Originally Posted by ggsimmonds
A couple of things on the article, first correct the typo that says two safeties high indicates cover 3. That is wrong, perhaps you meant cover 4.

Second, if this is meant as a guide of sorts I would have went into more detail on how to make reads. For example in most cases as soon as I snap the ball I look to the middle of the field, regardless of where my primary target is.
Why? Because most times that tells me all I need to know about the defense. Sure crafty defenses can run combo defense with zone inside while matching up in man on the defense, but that is rare.

I think it is better to provide the steps on how to make post snap reads rather than leave it at scan the field.
Good points ggsimmonds!

You're right in that a 2 high look is def more of a Cover 4 indicator with both safeties and outside CBs dropping straight back. I've been fixated lately on my Skins dropping into some Cover 3 variations from their base 3-4 look this preseason (safeties splitting the field/mike backer getting depth on snap/corners covering the short zone, traditional - walk D Hall/Sua Cravens up/corners drop deep, etc...). Again, it's preseason so we'll see what happens when the lights turn on.

This is just an intro article. Our plan is to get into more detail as it relates to specific plays but as always, your feedback is top notch!
 
# 12 ggsimmonds @ 08/31/16 01:40 PM
Quote:
Originally Posted by KG
Good points ggsimmonds!

You're right in that a 2 high look is def more of a Cover 4 indicator with both safeties and outside CBs dropping straight back. I've been fixated lately on my Skins dropping into some Cover 3 variations from their base 3-4 look this preseason (safeties splitting the field/mike backer getting depth on snap/corners covering the short zone, traditional - walk D Hall/Sua Cravens up/corners drop deep, etc...). Again, it's preseason so we'll see what happens when the lights turn on.

This is just an intro article. Our plan is to get into more detail as it relates to specific plays but as always, your feedback is top notch!
No problem.

Regarding the real NFL, yeah since most teams actually do the same things it is all about disguising coverages, and outside of the "cover 2 show 4" types of plays (great additions from a few years ago but does anyone know if it offers any benefit against the AI?) Madden somewhat lacks in that field.

Though from what you described the Skins doing it sounds like they are running some Tampa 2 (safeties playing 2 deep, corners sitting, and MLB dropping back). Tampa 2 has worked really well for me in this year's Madden.
 

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