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Madden NFL 17: Play the Moments Is Better Than You Expect

I'll admit to being someone who read about Madden 17's "Play The Moments" (PTM) as being something gimmicky that I probably wouldn't touch. I have never trusted the Super Sim engine of Madden, and I like to play out all of my games in their entirety. But, I wanted to check it out anyway as it is one of Connected Franchise Mode's (CFM) new features for Madden 17.

What I wasn't expecting was that I would actually really like the feature, and plan to use it in my solo CFM.



PTM allows users to play a CFM game in as little as 20 minutes, according to the in-game screen touting this as a way to start your next franchise game. And if you're using the faster speed setting (adjustable in-game), you definitely can finish a game that quickly, if not sooner.

In starting a PTM game you'll still get most of the pre-game commentary before jumping into the simulation, which helps set the mood of the game and your CFM's overall immersion.

Play The Moments Full of Options

PTM gives you a handful of options as the game begins to simulate behind you:

  • · Fast - Jump ahead as quickly as possible
  • · Normal - View details about each play as the game unfolds
  • · Slow - Watch each play using the broadcast camera angle


I have used all three of these speeds, and they are all useful for their own unique reasons. I really love the slow option because of the "Head Coach-like" broadcast camera, but slow uses the played-game engine exclusively, meaning you won't be seeing injuries to an offensive lineman, etc. This is a bummer, as this would be an option I could see a lot of people using, including myself. As it stands, I'll likely avoid slow altogether so that I can generate some realistic injuries and other stats such as "thrown to" for defensive backs -- a stat simply not tracked in played games.

Normal and fast mode are virtually the same, just at different speeds. You'll get a really good feel for the simulated action using normal, but can use fast to move ahead if you're in a pinch for time -- or if the game is already one-sided enough that you just want to get to the end to analyze your box score.



Of course, all of these speed options allow you to jump in at various key moments throughout the game. Typically, these are third-down attempts on both offense and defense, key drives that end up in the red zone, and the end of the second and fourth quarters as a team may be fighting for or against a late scoring drive.



You can also opt to skip a key moment that comes up, allowing you the ability to simulate an entire PTM game without ever entering the action.

The option exists to "jump to next play" at any time and play just that one particular down, or all the way through the rest of the game in its entirety.



I didn't see a way to exit a Moment once you entered into gameplay, so if you enter into a red zone situation, for example, it seems you need to finish the drive. You can pause and use Super Sim if you want, but I didn't see a way to jump directly back into the PTM menu.



Another nice feature of the fast and normal speeds is that you will see injuries happening the same way they do in traditionally simulated games, meaning injuries to offensive linemen, etc.

I can also confirm that the injury slider affects not just played games, but also games that are fully simmed or played in PTM. As an aside, I'd recommend an injury slider setting greater than 50 but less than 70.



What surprised me the most and has me planning to use PTM in my solo franchise was how accurate the simulation engine was for this mode. As most OS frequent flyers are aware, Madden's Super Sim engine has been atrocious. The development team has touted this as being fixed for Madden 17, and I can happily confirm that it is. The stats come out looking accurate, including the number of plays from scrimmage. You can easily use PTM for an entire season, and you'll see your team's statistics falling in line with the rest of the teams around the league.

Play The Moments Aren't Perfect

The only disappointing area I saw in PTM is that any sort of highlights that are shown (post-game, etc.) can only be taken from plays that you actually participated in live. For example, I saw a simulated 60-yard touchdown pass pop up on the simulation screen, but this play was never shown in the post-game highlight package. Instead, I would see a two-yard run I participated in or an extra point as a highlight. It would be nice if Madden could retroactively create a highlight from the simulated script: If the simulation generates a 60-yard touchdown pass that I've only read text about, why can't the game create a visual for this post-play to create a highlight? How would we know the exact details of the play, anyway?

The Madden developers could use this ambiguity to their advantage and create a replay of the event that took place, drawing from the stats created on the play (pass thrown by QB X, caught by WR Y at yard line Z, yards after catch 40, 60-yard gain). This was something we saw happening in (open the flood gates!) NFL 2K5 during the highlight shows (though those replays were admittedly all pre-rendered and on the disc, so they were always the same just with swapped out players). Madden could still do something similar, just take the next step and come up with a way to generate these replays rather than bake them in on the disc itself to save storage space.

Maybe this could be a way we see halftime and post-game shows of highlights around the league for Madden.

PTM is Madden's best option for a true sim experience, but one where you're also able to have some impact on a game's outcome. PTM actually feels a lot like "Road to the Show" in MLB The Show, except you're still controlling your entire team in Madden's experience. I love the broadcast view used in the slow speed setting, but only wish it still used the simulation engine instead of the gameplay engine.

Overall, this is a mode you, at the very least, should try out. It could truly change the depth and realism with which you experience CFM.

Check out my streams covering more of Madden 17's "Play The Moments Feature in CFM:


CFM recommendations for realism: Simulate all of your preseason games in their entirety to generate some injuries. Use an injury slider setting around 60, give or take. Use PTM and go deep into your franchise experience all the while balancing the tougher decisions that this mode will provide for, such as:

  • · QB awareness actually mattering.
  • · Player tendencies having their greatest impact.
  • · Injuries keeping you honest about keeping good depth at all positions.

Member Comments
# 1 mcavner @ 08/24/16 09:56 AM
I love the mode. It's basically custom designed for me.
 
# 2 JimmyT85 @ 08/24/16 10:06 AM
I really like the sound of PTM, as for me, I don't have hours upon hours on end to delve deep into CFM, so this could suit me perfectly when time is tight
 
# 3 Glenn33 @ 08/24/16 10:15 AM
Here is my testimony:

I took off work yesterday to play the game [like everyone else 😆] and in one day I was able to get 13 games deep into my franchise. I did skip pre season but I did do training every week. While playing each game I felt fully engaged and felt the plays I did run impacted the outcome. It did not feel cheap at all. And now because I know I can get through several seasons in a short time...I actually pay more attention to scouting and resigning players. And at ANY point during the game you can turn this feature on or off. There is no downside. It's a wonderful feature.

Sent from my SM-G930V using Tapatalk
 
# 4 Glenn33 @ 08/24/16 10:25 AM
Oh one more thing...you CAN jump back into PTM during the game if you opt out. If you select the SuperSim option it will give you the option to only PTM. So you can go back and forth at will.

Sent from my SM-G930V using Tapatalk
 
# 5 Hushroom @ 08/24/16 11:03 AM
I've always been someone who plays every single franchise game. However, this sounds like I need to definitely check it out.


Sent from my iPhone using Tapatalk
 
# 6 ragu1921 @ 08/24/16 11:07 AM
Having played a couple of Franchise games using the PTM feature, I like it. It's a fun way to play some of the less 'big' games.

I did have one quirky experience. I was down by 8 with 1:30ish to go and PTM prompted me to drive to tie the game. I marched down the field and scored a TD, but the PTM logic (don't what to to call it) went back to simming and didn't let me play the 2 pt attempt. CPU didn't make the 2 and I ended up losing.

That's really been the only bummer in an overall fun experience with Madden so far.
 
# 7 mjavon @ 08/24/16 11:16 AM
This feature is incredible and the fact that SuperSim is fixed also means that if the game is out of hand you can sim to the finish without getting ridiculous stats and move onto the next week.

I plan on mixing this into my CFM to generate more injuries.
 
# 8 extremeskins04 @ 08/24/16 11:19 AM
This feature is fantastic and I love how you still get ALL injuries because it's technically simming but visually. It's perfect for us coach mode or cpu v cpu guys.

Quote:
Originally Posted by iam31yearsold
All of this can be done using SuperSim and entering the game at the key moments. If not using the new slow feature, this is the same exact feature, with now the game telling you when 3rd down and red zone olays are, instead of having to be an aware human and just look with your eyes and press a.button.

Lipstick on a pig.
No it's not the same as SuperSim. It's much better.
 
# 9 angryoutcome @ 08/24/16 11:19 AM
I enjoy the mode. The only drawback for me is that at end of games the opponent usually drives the field and scores using maybe 15 seconds of the clock and reserving all time outs.

Guess I'll have to control the defense at all times in the 4th to stop this.
 
# 10 Brandwin @ 08/24/16 11:23 AM
I thought it would be a feature that isn't very good, but I used it on some preseason games and I liked it a lot. I doubt I use it much because I play all my regular season CFM games, but maybe use it just for preseason games. Or start a PTM CFM only.
 
# 11 timhere1970 @ 08/24/16 11:27 AM
I usually play week 4, 8, 12, and 16 and sim everything else including the playoffs. I was having fun with ptm last night so I might cut back to playING two full games a year and ptm for the rest including the playoffs.. Also, bumping up difficulty quite a bit for each round of the playoffs to make it feel harder like the playoffs should be.
 
# 12 kariya05 @ 08/24/16 12:05 PM
I don't see how this is better than I expected. It's pretty much identical to what I expected. I just don't like to sim any plays. When you sim plays all the stats and everything don't even matter because they don't represent the plays you ran. I understand people wanting to use this but I'd rather take longer to finish a season than finish a season quickly with computer generated stats/results. Being able to skip all between play cut scenes quicker would be the real winner.
 
# 13 Freakywwe @ 08/24/16 12:30 PM
Absolutely love this feature. I mean, I was already pretty much doing this before, but making it fully automatic makes it even better. Already two season down in my cfm because of it.
 
# 14 extremeskins04 @ 08/24/16 12:32 PM
One thing I wanted to add about this feature is I wish it didn't cut out the commentary in the pre-game introduction. I understand it cuts it out after you complete each Play the Moment objective during the game. But I like to hear all the opening remarks that they give before the kickoff.
 
# 15 Sheba2011 @ 08/24/16 12:47 PM
I used "Play the Moments" and "Just Play Offense" during my EA Acess time so I could get more done during my 10 hours. Play the Moments is just like watching the Redzone channel, it is quite effective if you only have a few minutes to spare.
 
# 16 fballturkey @ 08/24/16 01:28 PM
I tried it and I get the appeal but it needs to drop you in on offense more often.
 
# 17 doubles87 @ 08/24/16 02:19 PM
So wait, do you get injuries in slow or you do not? I felt I read both ways. Can anyone clarify please.
 
# 18 pjburrage @ 08/24/16 02:26 PM
Quote:
Originally Posted by doubles87
So wait, do you get injuries in slow or you do not? I felt I read both ways. Can anyone clarify please.
I think you get injuries in all speeds.
Just that if you use Fast or Normal - it uses the Sim Engine so includes O-Line Injuries. With Slow using the Game Engine it only has Skill Player Injuries.
 
# 19 Yeah...THAT Guy @ 08/24/16 02:37 PM
This mode is a game-changer for me. I've always struggled with balancing simulating games so that I can progress in my franchise and playing all the games so that I could feel more immersed in each season. Now I can do something like play the division games and PTM for non-division games or something like that and still make good progress while still getting the experience of playing each game. Really wonderful addition.
 
# 20 jenglund @ 08/24/16 02:47 PM
As someone already noted, is it basically the same as Supersim? For the past couple of years, since I have less time to play, I've played offense-only and supersimmed defense.

I've had pretty decent results with that. Just wondering if this brings anything more to the table than Supersim. Thanks!
 

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