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Unlocking WWE 2K's Online Potential May Be the Key to Its Long Term Success

The hype train for 2K Games' WWE 2K17 got underway after Monday's announcement that 'The Beast Incarnate' Brock Lesnar would be gracing the cover of this year's game. As an added bonus, we were also presented with an October 11 release date on Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.

So, as we look forward to the release of the game later this year, it's time to start questioning how it might improve upon last year's effort. At a guess, we might be treated to further expansion of the game's substantial roster and suite of creative tools. The series' recent transition to more of an ultra-realistic representation of the action inside the squared-circle will surely evolve for the third year running, too. All of that is good stuff, and it would be enough to convince the hardcore fans like me to invest for another year. That said, if 2K wants to generate an even bigger user base for the series, it needs to work on captivating those current non-believers.

Since THQ first introduced the idea of online features back in 2005's WWE SmackDown! vs. Raw, they have felt like more of an afterthought than a primary element of the series. In WWE SmackDown vs. Raw 2010, the Community Creations feature made its debut, and it was a revolutionary addition, furthering the game's creative potential to a substantial degree. However, temperamental servers and long load times have plagued the feature on multiple occasions, often leaving a sour taste in fans' mouths. The same goes for in-ring action, which has suffered with horrendous lag issues on a semi-regular basis.

Last year's release improved on this a little, but it's safe to say the series is still far behind where it needs to be in terms of its online feature set. All you have to do is look at 2K's WWE Supercard series on mobile and tablet devices for an idea of the console and PC series' online potential. What started out as a bit of an experiment quickly transformed into a mega-hit, and now it's consistently one of the most popular games for the mobile market. It's a scenario that closely resembles the success EA Sports enjoyed shortly after introducing the Ultimate Team concept in FIFA 09, changing the way we'd think about sports games forever. If 2K could combine their two most popular WWE series' effectively, there's potential for wrestling games to go the same way.

"While the series continues to innovate in many areas, there haven't been any major improvements to its online features in some time."

That's just the tip of the iceberg. WWE 2K's Universe Mode is an ever-popular sandbox that arguably serves as the series' primary source of longevity at this point. It's solely dedicated to local play, though, which limits its potential. With online integration, the ability to create expansive federations with fully user-controlled competitors would theoretically be possible. You could literally create your own OSWF -- Operation Sports Wrestling Federation. In fact, some dedicated fans of the series have been doing this sort of thing for years through internet forums, online contests and the power of their own imaginations. If 2K could find a way to incorporate this sort of thing in-game, those fans' hype levels would be reaching Mojo Rawley levels of excitement.

Let's not get ahead of ourselves, though. While the series continues to innovate in many areas, there haven't been any major improvements to its online features in some time. An overhaul is needed, and if we're going to get one in WWE 2K17, the basics must take priority. The Community Creations feature has become an important asset to the series, and a smooth, satisfying and fully featured online gameplay experience is something we'd all be grateful for. Once those hurdles have been cleared, the sky's the limit.

Are you looking forward to WWE 2K17, and what are your thoughts on the series' online potential?


Member Comments
# 1 threattonature @ 07/01/16 12:16 PM
An online universe would be amazing and do wonders for increasing the replayability of the game.
 
# 2 bravesvolsfan @ 07/01/16 01:45 PM
Online Universe would be fantastic. I think what WWE 2K is missing is that one feature that will bring the casual fan back to play the game. Online Universe may be it.
 
# 3 DBMcGee3 @ 07/01/16 01:50 PM
I just wish they would make drastic improvements to the Universe mode, specifically making the rivalry system more dynamic and fun. We need run-ins and promos, branching storylines....anything other than having the same 2 guys wrestle 3 out 4 weeks leading into the PPV, where they wrestle again.

Also, it would be great to have more slots for rivalries, maybe 5-7 per show, as well as more slots for championships for each show. I don't care about having a Divas championship in my early 90s WCW Universe, you know? Let me add in custom titles.

The online concept is cool as well, but I like the idea of being able to customize and control my Universe.
 
# 4 bigbrother005 @ 07/01/16 05:29 PM
Not a fan of the online stuff. Maybe that's because I hate the whole ultimate team and I don't play well with others?

I do agree with DBMcGee3 though. Universe mode is fun for a while till it's limitations get on your nerves. I miss GM mode and just because it gave a point to rivalries. There was a reason you had big name wrestlers fighting each other. There were consiquenses too. If they do TOO much, they get injured. You still had limitations but they made sense. I like hardcore matches and in universe I can have '01 Kane in one every week. Unless I get pummeled he's back next week to do it again. In old GM mode, Kane fought 3 or 4 hardcore matches and then needed 2 weeks off or more. He also would be wrestling with a bum body part for the last week or so.
 
# 5 SmashMan @ 07/02/16 01:43 AM
I don't really care about an online Universe, but I'd support the idea because I assume any interesting changes would also carry over to running it offline.
 
# 6 spidertour02 @ 07/02/16 04:22 PM
Online Universe? They can't even get simple online tag matches to work in these games right now.
 
# 7 DblocW @ 07/02/16 08:27 PM
I wrote a blog bout this i think last yr or the yr b4 in here... wonder if they listening
 
# 8 UFCMPunk @ 07/02/16 08:50 PM
Quote:
Originally Posted by DBMcGee3
I just wish they would make drastic improvements to the Universe mode, specifically making the rivalry system more dynamic and fun. We need run-ins and promos, branching storylines....anything other than having the same 2 guys wrestle 3 out 4 weeks leading into the PPV, where they wrestle again.
See, Universe Mode is realistic.
 
# 9 Reed1417 @ 07/04/16 08:25 AM
I just want big improvements to offline Universe mode since that's all I play WWE games for. Since i do write ups i need to have more things I can do to keep things fresh. I would have not used the rivalry function last year if not for the lack of cutscenes. Allow me to make matches without getting rid of the rivalry so i don't have Wyatt and Bryan facs each other in the same match every week. Just bring some things from GM mode into Universe and I'll be good.

Reed is comin' atcha!
 
# 10 oneamongthefence @ 07/04/16 01:30 PM
Unlocking Universe modes potential lies in actually having a universe that seems more alive. Online would be a cool addition but right now the mode offers little incentive to play. Its all pretty bland and predictable as is. I would rather see resources used to make it worth playing for an extended time before adding an online mode.

Sent from my LG-AS991 using Tapatalk
 
# 11 DBMcGee3 @ 07/05/16 11:10 AM
Quote:
Originally Posted by UFCMPunk
See, Universe Mode is realistic.
I agree this does happen more than it should, but generally just with the mid card. You aren't going to see Ambrose and Rollins go head to head in singles matches 4 straight weeks, leading into a title match at the PPV.

You may see them involved in tag matches against one another, interfering in each other's matches, or jumping one another back stage, but never multiple consecutive weeks of wrestling, and pinning each other, which is what basically HAS to happen in the in-game rivalries. You change a match, rivalry wiped. I've even had the rivalry wiped for intentionally getting DQ'd. By the time the PPV rolls around, I'm so tired of the matchups that the enjoyment is basically gone.

Flawed system, needs lots of work and a heapin' helpin' of unpredictability.
 
# 12 bigbob @ 07/05/16 12:42 PM
I'd like some online stability before they worry about unlocking their full potential with more online modes.

I shouldn't have to wait 20, 30 minutes for an online tag-team match.

I'd be happy with a GM-type mode though, however I've said that for years and doubt we'll get it this year.
 

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