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Sports Gaming And the Art of Storytelling


Video games didn't begin as a medium for narratives. Within the last decade, you would be hard pressed to find games without a story or character arc.

Even sports games, which long neglected story telling before the likes of Fight Night, have come around. NBA 2K16 boasted one of the most discussed narratives in all of video games just last year. So it shouldn't come as a surprise that EA is testing the waters with its most popular franchise, FIFA.

As video games are presented with a wider variety of options, due to upgraded technology and platforms, game modes are beginning to expand in ways we haven't seen before. When a game takes advantage of it, we wind up with complex game modes like NBA 2K's "MyLeague" or MLB: The Show's franchise mode, which includes a hoard of statistics, scouting and league-wide updates. What if that same kind of effort went into a narrative?


NBA 2K16's MyCAREER mode.

With games like The Witcher 3 and Fallout 4 selling millions of units a piece, and each attached with strong storytelling and role-playing elements, it's not a coincidence that both EA and 2K are dabbling in narrative-focused modes. They certainly possess the power to do so without sacrificing attention in other modes, as shown in NBA 2K16, but watching the response from fans continues to be interesting.

Most who played through the story mode, which was designed by acclaimed filmmaker Spike Lee, wound up feeling indifferent about it. Whether or not 2K will take a shot at creating another narrative experience when such apathy has already taken a hold remains to be seen, but FIFA 2017 seems to be the next sports game ready to take on the challenge.

We didn't get a lot of information out of EA's E3 trailer for FIFA's story mode, but the mode seems flush with cinematic cutscenes, professional acting and narrative juice. It's easy to believe they're putting a lot of effort into it, but what would it take for the mode to really appeal to its players?



Fight Night Champion

One thing that sports stories continue to ignore is the rising popularity of role-playing narratives along the lines of Telltale's slew of narrative-focused games. Gamers want to have influence. Without influence, we're watching a film or a show, and given that budgets are often a lot tighter, acting is less profound, and the overall direction and storytelling isn't quite as tight as any other storytelling mediums, it's imperative that developers catch on.

So is that where FIFA is headed? It's not likely, at least not yet. Most of the scenes looked canned and there was no real talk of player choice or influence at the conference. Though EA has promised (in its description of the mode) that your decisions and performance matter, we'll have to see it before we believe it. A lack of consequence for poor play would certainly mitigate the immersion of role playing as Alex Hunter (the game's protagonist). This doesn't mean that a narrative can't be well crafted, but can it find a way to engage its player in the experience?

Giving the player autonomy over a narrative experience is certainly an interesting way to tell a story, but it can't be done at half-measure. For story modes similar to FIFA's, developers have to give the players true influence. Performance and perhaps even narrative decisions, need to matter. If not, the fall of storytelling in sports gaming may be just as quick as its rise.


Member Comments
# 1 Trackball @ 06/24/16 07:14 PM
Choice.

2K hired Spike Lee, and he gave us a highly-predictable story where the only choice we had was what college to go to and what team to sign with after the team is forced to release you after you refuse to keep your friend from going down a very bad road.

What do they do from there? Roland Emmerich?

Or...just let us be a blank slate, like in MLB The Show, and let the PLAYER write their story.

That's what we do in the Dynasty forums, isn't it?
 
# 2 CujoMatty @ 06/24/16 11:51 PM
If one of these non sports games that are being used as an example was to make a game that was so predictable and ridden with cliche as Spike Lee's NBA2k story it wouldn't do very well.
I love 2k and appreciate the effort but it was IMO the weakest part of an otherwise exceptional game.
 
# 3 Ruben2424 @ 06/25/16 01:48 AM
Career modes shouldn't be turned into "Story mode". I think those 2 should be completely separate modes. Look at 2K16 for example. It's hands down the worst version of MyCareer in the entire 2K series! I want to decide how MY career plays out, not play out someone else's life. NBA 2K's career mode definitely needs to go back to the 2K11 MyPlayer format. It had post game press conferences, endorsements, shoe deals, etc.with ZERO story elements. MLB The Show RTTS is another prime example of a career mode done right!
 
# 4 pjburrage @ 06/25/16 07:46 AM
I think there's a disconnect between what players and developers see as stories. You can create storytelling naturally through gameplay, i.e you overthrow that pass on a crucial game winning drive, you leave a pitch hanging over the plate in the bottom of the 9th of a tied ballgame, you miss a free throw to tie a game as time expires, or you miss/concede a penalty in the last minute of the FA Cup Final. The develops seem to want to put you in moments that artificially create those storytelling beats, rather than letting them come naturally.

I would love to see in Madden, that if your kicker misses a FG at the end of the game that would have turned a 20-21 loss into a 23-21 win, that it's mentioned in commentary the following week, or used in a news item at the end of the season about whether the team is going to renew his contract, or have it mentioned if at the start of preseason (or in the draft) they bring in a second kicker. That's where I would like to see storytelling in sports games go, putting it in the background as well as the foreground.

That I suspect is some time off, especially if you actually look at the quality of storytelling in games based on the scripted WWE.

That being said I'm looking forward to seeing more of what FIFA have on offer this year, game has felt anaemic to me for a few years, have hardly played 16 since getting it at launch, this might get me back into it.
 
# 5 tril @ 06/25/16 08:40 AM
Quote:
Originally Posted by pjburrage
I think there's a disconnect between what players and developers see as stories. You can create storytelling naturally through gameplay, i.e you overthrow that pass on a crucial game winning drive, you leave a pitch hanging over the plate in the bottom of the 9th of a tied ballgame, you miss a free throw to tie a game as time expires, or you miss/concede a penalty in the last minute of the FA Cup Final. The develops seem to want to put you in moments that artificially create those storytelling beats, rather than letting them come naturally.

I would love to see in Madden, that if your kicker misses a FG at the end of the game that would have turned a 20-21 loss into a 23-21 win, that it's mentioned in commentary the following week, or used in a news item at the end of the season about whether the team is going to renew his contract, or have it mentioned if at the start of preseason (or in the draft) they bring in a second kicker. That's where I would like to see storytelling in sports games go, putting it in the background as well as the foreground.

That I suspect is some time off, especially if you actually look at the quality of storytelling in games based on the scripted WWE.

That being said I'm looking forward to seeing more of what FIFA have on offer this year, game has felt anaemic to me for a few years, have hardly played 16 since getting it at launch, this might get me back into it.
Agree with the first part of your statement. But for the most part I do not like story driven modes in sports titles. They are not immersive enough, and are too linear.
NBA 2k16 is perfect example. It was a great idea to bring on Spike Lee, but I believe it was poorly executed.
IMO, all immersion factors were lost once I realized that I was a ball player from NY named Fleek. .
Good article.

Final point is this, in a sports career story driven mode the user should be given the option to control an entire team during gameplay. and the outcome of the story and career path should be driven by those results. if a player drops 50 but takes 60 shots to get those numbers his decision should should be reflected in the game. it could be positive or negative......based on teh circumstances. ..
 
# 6 Cavs2Bears15 @ 06/25/16 11:12 PM
I love the story element in sports games as long that it primarily is all choice based. Kinda like answering questions during a post game press conference on 2K or playing one of the Telltale Narratives. But the story modes shouldn't just bring you to certain story lines. i think the story modes should be immersive and adaptive in the sense of your play on the court/field and your actions off the court change your experiences and ultimately your story. Therefore you're making your own story while not being forced to be in certain situations like being friends with a black mailing upcoming rapper named Bo$$ Key Yacht$.
 
# 7 bxphenom7 @ 06/26/16 09:20 PM
I'm all for them as long as they don't replace the original career modes but stay separate just like 2k had with 24/7 mode. I still believe one's career is written as they play, not written for them. At least give us the choice if we want to have the story elements incorporated into the mode when we're beginning the mode. Hell, let us pick if we want to start as part of a draft or undrafted. MLB The Show does this well, and NBA 2k used to do this well. These story modes, as they are right now, are cheesy anyways.

I think the real innovation should come with the game being able to recognize moments in your career that are critical, such as perhaps not having won a championship yet despite a long time or multiple Finals runs, missing a winning shot to close out a series, consecutive postseason early exits despite expectations, etc. and have them shown on headlines like the NBA.com headlines in 2k, the radio show in MLB, PES/FIFA headlines, and even the virtual twitter stuff. Make them feel more aware and living. This story stuff just stifles actual innovation in the career modes. For FIFA, what are they going to do story-wise for FIFA 18? This feels like a one-off thing.
 

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